private void OnClickRightBtn()
    {
        List <int>           _tempList = m_MergeData[m_TeamId];
        GameactivityTemplate _Data     = (GameactivityTemplate)DataTemplate.GetInstance().m_GameactivityTable.getTableData(_tempList[0]);

        string[] jumpTypeArray = _Data.getJumpstype().Split('#');

        if (int.Parse(jumpTypeArray[0]) == 1)
        {
            //弹出充值窗口
            UI_HomeControler.Inst.AddUI(UI_QuikChargeMgr.UI_ResPath);
        }
        if (int.Parse(jumpTypeArray[0]) == 3)
        {
            //跳转到世界Boss
            GameObject go = UI_HomeControler.Inst.AddUI(UI_TestPanel.GetPath());
            if (go)
            {
                go.GetComponent <UI_TestPanel>().GotoWorldBoss();
            }
            OnClickReturnBtn();
        }
        if (int.Parse(jumpTypeArray[0]) == 4)
        {
            //跳转到英雄招募
            UI_HomeControler.Inst.AddUI(UI_Recruit.UI_ResPath);
            OnClickReturnBtn();
        }
        if (int.Parse(jumpTypeArray[0]) == 5)
        {
            //跳转到遗迹宝藏
            UI_HomeControler.Inst.AddUI(UI_Recruit.UI_ResPath);
            if (UI_Recruit.inst != null)
            {
                UI_Recruit.inst.OpenRelicBtn();
            }
            OnClickReturnBtn();
        }
        if (int.Parse(jumpTypeArray[0]) == 6)
        {
            UI_HomeControler.Inst.AddUI(UI_ShopMgr.UI_ResPath);
            UI_ShopMgr.SetCurShowTab(SHOP_TAB.SKIN);
            //跳转到商城时装
            //UI_HomeControler.Inst.AddUI(UI_ShopMgr.UI_ResPath);
            //if (UI_ShopMgr.inst != null)
            //{
            //    UI_ShopMgr.inst.OnSkinToggleValueChanged(true);
            //}
            OnClickReturnBtn();
        }
        if (int.Parse(jumpTypeArray[0]) == 7)
        {
            //跳转到商城礼包
            UI_HomeControler.Inst.AddUI(UI_ShopMgr.UI_ResPath);
            UI_ShopMgr.SetCurShowTab(SHOP_TAB.GIFT);
            OnClickReturnBtn();
        }
        if (int.Parse(jumpTypeArray[0]) == 8)
        {
            //跳转到商城道具
            UI_HomeControler.Inst.AddUI(UI_ShopMgr.UI_ResPath);
        }
        if (int.Parse(jumpTypeArray[0]) == 9)
        {
            //跳转到神器
            UI_HomeControler.Inst.AddUI(UI_Artifact.UI_ResPath);
            OnClickReturnBtn();
        }
        if (int.Parse(jumpTypeArray[0]) == 10)
        {
            //跳转到符文熔炼
            UI_HomeControler.Inst.AddUI(UI_RuneExp.UI_ResPath);
            OnClickReturnBtn();
        }
        if (int.Parse(jumpTypeArray[0]) == 11)
        {
            //跳转到熔灵
            UI_HomeControler.Inst.AddUI(UI_HeroLitholysin.UI_ResPath);
            OnClickReturnBtn();
        }
        // 2 跳转到关卡章节
        if (int.Parse(jumpTypeArray[0]) == 2)
        {
            //当前章节Id
            int _CurChapterId = StageModule.GetPlayerLastChapterID();
            if (_CurChapterId < int.Parse(jumpTypeArray[1]))
            {
                InterfaceControler.GetInst().AddMsgBox("指定章节未开放", this.transform);
                return;
            }
            if (jumpTypeArray.Length >= 2)
            {
                if (int.Parse(jumpTypeArray[1]) == 1001)
                {
                    ObjectSelf.GetInstance().SetIsPrompt(true);
                    ObjectSelf.GetInstance().Week = ObjectSelf.GetInstance().GetWeek();
                    UI_HomeControler.Inst.AddUI(UI_PromptFightArea.UI_ResPath);
                    OnClickReturnBtn();
                }
                else
                {
                    UI_SelectLevelMgrNew.InitChapterId = int.Parse(jumpTypeArray[1]);
                    UI_HomeControler.Inst.AddUI(UI_SelectLevelMgrNew.UI_ResPath);
                    OnClickReturnBtn();
                }
            }
        }
    }
    /// <summary>
    /// 按钮的显示
    /// </summary>
    // public void ReceiveButtonShow(ActivityOverviewData _ActivityOverviewData, GameactivityTemplate _GameactivityTemplate)
    public void ReceiveButtonShow()
    {
        List <int> _tempList = m_MergeData[m_TeamId];

        for (int i = 0; i < _tempList.Count; i++)
        {
            GameactivityTemplate _Data = (GameactivityTemplate)DataTemplate.GetInstance().m_GameactivityTable.getTableData(_tempList[i]);

            string[] jumpTypeArray = _Data.getJumpstype().Split('#');
            int      _allnum       = 0;
            int      _todaynum     = 0;
            int      _cangetnum    = 0;
            if (m_ActivityOverviewMar.m_ActivityOverviewData.ContainsKey(_tempList[i]))
            {
                _allnum    = m_ActivityOverviewMar.m_ActivityOverviewData[_tempList[i]].m_allnum;
                _todaynum  = m_ActivityOverviewMar.m_ActivityOverviewData[_tempList[i]].m_todaynum;
                _cangetnum = m_ActivityOverviewMar.m_ActivityOverviewData[_tempList[i]].m_cangetnum;
            }


            int _Periodmax = _Data.getPeriodmax();
            int _Daymax    = _Data.getDaymax();
            if (_Periodmax == -1)
            {
                _Periodmax = 1000000;
            }
            if (_Daymax == -1)
            {
                _Daymax = 1000000;
            }

            if (string.IsNullOrEmpty(jumpTypeArray[0]))
            {
                m_MiddleButton.gameObject.SetActive(true);
                m_LeftButton.gameObject.SetActive(false);
                m_RightButton.gameObject.SetActive(false);

                if (_todaynum <= _Daymax)
                {
                    if (_cangetnum > 0)
                    {
                        MiddleButtonLight();
                        return;
                    }
                    else
                    {
                        MiddleButtonGrey();
                    }
                }
                else
                {
                    MiddleButtonGrey();
                }
            }
            else if (int.Parse(jumpTypeArray[0]) == 1)
            {
                m_RightButtonText.text = GameUtils.getString("activity_button_n1");    // common_button_recharge  充值
            }
            else
            {
                m_RightButtonText.text = GameUtils.getString("liveness_content5");     // 前 往
            }

            if (!string.IsNullOrEmpty(jumpTypeArray[0]))
            {
                m_MiddleButton.gameObject.SetActive(false);
                m_LeftButton.gameObject.SetActive(true);
                m_RightButton.gameObject.SetActive(true);
                if (_todaynum <= _Daymax)
                {
                    if (_cangetnum > 0)
                    {
                        LeftButtonLight();
                        return;
                    }
                    else
                    {
                        LeftButtonGrey();
                    }
                }
                else
                {
                    LeftButtonGrey();
                }
            }
        }
    }