public void save_data(string chapter_id, string progression_id, PastRankings past_rankings) { Time = DateTime.Now; Chapter_Id = chapter_id; Progression_Id = progression_id; System = Global.game_system.copy(); Battalions = Global.game_battalions; Actors = Global.game_actors; Switches = new Event_Variable_Data <bool>(Config.EVENT_DATA_LENGTH); Variables = new Event_Variable_Data <int>(Config.EVENT_DATA_LENGTH); System.get_event_data(Switches, Variables); //Event_Processor.get_data(Switches, Variables); //Debug Ranking = new Game_Ranking(); Past_Rankings = (PastRankings)past_rankings.Clone(); }
private void Start() { meshRenderer = GetComponent <MeshRenderer>(); gameSys = transform.parent.parent.GetComponent <Game_System>(); }