void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Boundary") || other.CompareTag("Enemy"))
        {
            return;
        }
        if (explosion != null)
        {
            Instantiate(explosion, transform.position, transform.rotation);
        }
        if (other.tag == "Player")
        {
            Instantiate(Player_explosion, other.transform.position, other.transform.rotation);
            gamecontroller.Game_Over();
        }

        Destroy(other.gameObject);
        Destroy(gameObject);
        gamecontroller.Add_Score(scoreValue);
    }