private void InitDotPage() { //克隆分页的点 if (m_DotList == null) { m_DotList = new List <Image>(); } else { for (int i = 0; i < m_DotList.Count; i++) { DestroyImmediate(m_DotList[i].gameObject); } m_DotList.Clear(); } float pageDotWidth = 20f; //分页点的间距 float beginX = -1 * (((m_TotalPage * 0.5f) * pageDotWidth) - (pageDotWidth * 0.5f)); for (int i = 0; i < m_TotalPage; i++) { GameObject go = GameUtil.AddChild(pageDotParent, pageDot); //创建 go.transform.localPosition = new Vector3(beginX + (pageDotWidth * i), 0, 0); m_DotList.Add(go.GetComponent <Image>()); Text lblNumber = go.GetComponentInChildren <Text>(); if (lblNumber != null) { lblNumber.text = (i + 1).ToString(); } } this.SetPage(); }
private void CreateItemGrid(int offset, bool isFirst, bool isReset = false) { if (m_NewItemList == null) { return; } this.SetPage(); if (isReset) { for (int i = 0; i < m_NewItemList.Count; i++) { DestroyImmediate(m_NewItemList[i].gameObject); } } m_NewItemList.Clear(); int index = 0; for (int i = 0; i < RowCount; i++) { for (int j = 0; j < ColumnCount; j++) { GameObject go = null; if (isFirst || m_Queue.Count == 0) { go = GameUtil.AddChild(itemPanel, itemPrefab); //创建 } else { go = m_Queue.Dequeue(); go.transform.parent = itemPanel; } go.name = "item " + (index < 10 ? "0" + index : index.ToString()); go.transform.localPosition = new Vector3(j * ItemWidth + offset, i * -ItemWidth, 0); Button btn = go.GetComponent <Button>(); if (btn != null) { btn.onClick.AddListener(() => { Debug.Log("点击了" + go.name); }); } m_NewItemList.Add(go.transform); if (OnItemCreate != null) { OnItemCreate(PageSize * (m_PageIndex - 1) + index, go); } index++; } } }
private void CreateItem(int index) { UIScrollIndex itemBase; if (_unUsedQueue.Count > 0) { itemBase = _unUsedQueue.Dequeue(); } else { itemBase = GameUtil.AddChild(_content, itemPrefab).GetComponent <UIScrollIndex>(); } itemBase.Scroller = this; itemBase.Index = index; _itemList.Add(itemBase); }
private void CreateItem(int index) { UIMultiScrollIndex itemBase; if (_unUsedQueue.Count > 0) { itemBase = _unUsedQueue.Dequeue(); itemBase.Scroller = this; itemBase.Index = index; } else { itemBase = GameUtil.AddChild(_content, itemPrefab).GetComponent <UIMultiScrollIndex>(); itemBase.Scroller = this; itemBase.Index = index; } _itemList.Add(itemBase); if (OnItemCreate != null) { OnItemCreate(index, itemBase.gameObject); } }