Exemplo n.º 1
0
    public void TryMove(int x1, int y1, int x2, int y2)
    {
        startDrag           = new Vector2(x1, y1);
        endDrag             = new Vector2(x2, y2);
        selectedSoldierCard = cards [x1, y1];

        //MoveSoldier (selectedSoldier, x2, y2);

        //if out of bounds
        if (x2 < 0 || x2 >= cards.Length || y2 < 0 || y2 >= cards.Length)
        {
            if (selectedSoldierCard != null)
            {
                MoveSoldier(selectedSoldierCard, x1, y1);
            }
            startDrag           = Vector2.zero;
            selectedSoldierCard = null;
            return;
        }

        if (selectedSoldierCard != null)
        {
            //soldier not moved
            if (endDrag == startDrag)
            {
                MoveSoldier(selectedSoldierCard, x1, y1);
                startDrag           = Vector2.zero;
                selectedSoldierCard = null;
                return;
            }
            if (selectedSoldierCard.moving == false)
            {
                MoveSoldier(selectedSoldierCard, x1, y1);
                startDrag           = Vector2.zero;
                selectedSoldierCard = null;
                return;
            }


            //check if valid move
            if (selectedSoldierCard.ValidMove(cards, x1, y1, x2, y2) && selectedSoldierCard.moving == true)
            {
                cards[x2, y2] = selectedSoldierCard;
                cards[x1, y1] = null;
                MoveSoldier(selectedSoldierCard, x2, y2);
                selectedSoldierCard.moving = false;
            }
            else if (selectedSoldierCard.attacking == true)
            {
                if (selectedSoldierCard.GetComponent <attack>() == null)
                {
                    selectedSoldierCard.gameObject.AddComponent <attack>();
                }

                if (selectedSoldierCard.GetComponent <OneSoldierManager>().isBlue)
                {
                    //Networking action
                    msg  = "CATK|";
                    msg += x1 + "|";
                    msg += y1.ToString() + "|";
                    msg += x2.ToString() + "|";
                    msg += y2.ToString();
                    client.Send(msg);
                    //End networking action
                    selectedSoldierCard.GetComponent <attack>().doAttack(playerBlue, cards, x1, y1, x2, y2);
                }
                else if (selectedSoldierCard.GetComponent <OneSoldierManager>().isRed)
                {
                    selectedSoldierCard.GetComponent <attack>().doAttack(playerRed, cards, x1, y1, x2, y2);
                }
                selectedSoldierCard.moving    = false;
                selectedSoldierCard.attacking = false;
            }
        }
    }
Exemplo n.º 2
0
 public void TryAttack(int x1, int y1, int x2, int y2)
 {
     selectedSoldierCard = cards[x1, y1];
     selectedSoldierCard.GetComponent <attack>().doAttack(playerRed, cards, x1, y1, x2, y2);
     selectedSoldierCard.GetComponent <attack>().doAttack(playerBlue, cards, x1, y1, x2, y2);
 }