Exemplo n.º 1
0
        public void Trigger(IEventArgs args, GameTriggers triggers, int trigger)
        {
            for (int i = 0; i < units.Count; i++)
            {
                if (units[i].unit != null)
                {
                    args.TempUse(units[i].key, units[i].unit);
                }
            }
            for (int i = 0; i < paras.Count; i++)
            {
                args.TempUsePara(paras[i]);
            }

            triggers.Trigger(trigger, args);

            for (int i = 0; i < units.Count; i++)
            {
                if (units[i].unit != null)
                {
                    args.Resume(units[i].key);
                }
            }
            for (int i = 0; i < paras.Count; i++)
            {
                args.ResumePara(paras[i].GetName());
            }

            Reset();
        }
 private void DisplaySelectScreen()
 {
     GameTriggers.OnCharSelect();
     Cursor.visible   = true;
     Cursor.lockState = CursorLockMode.None;
     selectscreen.SetActive(true);
     DisablePlayerScripts();
     Time.timeScale = 0;
 }
Exemplo n.º 3
0
    public void DestroyEnemy()
    {
        enemiesRemaining--;
        UpdateEnemyText();

        if (enemiesRemaining <= 0)
        {
            GameTriggers.OnWaveEnd();

            print("New Wave");
        }
    }
Exemplo n.º 4
0
 public BaseEventArgs()
 {
     this.map           = new MyDictionary <string, IParable>();
     this.directMap     = new MyDictionary <string, IParable>();
     this.units         = new GameUnitSet();
     this.temp          = new MyDictionary <string, Stack <IParable> >();
     this._functions    = new CommonActions();
     this._triggers     = new GameTriggers();
     this._componentMap = new GameComponentMap();
     this._components   = new GameComponents();
     this._bufs         = new FreeBufManager();
     this._freeContext  = new FreeContext(_gameContext);
 }
Exemplo n.º 5
0
 public void TakeDamage(float dmg)
 {
     if (!invincible)
     {
         audio.clip = clips[Random.Range(0, 1)];
         audio.Play();
         invincible = true;
         print("Base takes damage");
         CurrentHealth -= dmg;
         Invoke("ResetInvulnerability", resetTime);
         imgBaseHealth.fillAmount = CurrentHealth / MaxHealth;
         if (CurrentHealth <= 0)
         {
             GameTriggers.OnGameEnd();
         }
     }
 }
Exemplo n.º 6
0
    public void TakeDamage(float dmg)
    {
        if (!invincible)
        {
            invincible = true;
            print("Player takes damage");
            CurrentHealth--;
            Invoke("ResetInvulnerability", resetTime);

            if (CurrentHealth <= 0)
            {
                GameTriggers.OnWaveEnd();
                //todo kill player gameobject saftley
                //this.gameObject.SetActive(false);
            }
            StartCoroutine(Flash());
        }
    }
    public void SelectPlayer(Transform character)
    {
        var scripts = character.GetComponents <MonoBehaviour>();

        foreach (var s in scripts)
        {
            s.enabled = true;
        }

        activeCharacter            = character;
        character.tag              = "Player";
        character.gameObject.layer = 12;
        GameTriggers.OnPlayerAssigned();
        selectscreen.SetActive(false);
        Cursor.visible   = false;
        Cursor.lockState = CursorLockMode.Locked;
        Time.timeScale   = 1;
    }