Exemplo n.º 1
0
        public override void UpdateLights(EffectFrame frame, GameState new_game_state)
        {
            if (new_game_state is GameState_PD2)
            {
                _game_state = new_game_state;

                GameState_PD2 gs = (new_game_state as GameState_PD2);

                try
                {
                    SetPlayerState(gs.Players.LocalPlayer.State);
                    SetHealth(gs.Players.LocalPlayer.Health.Current);
                    SetHealthMax(gs.Players.LocalPlayer.Health.Max);
                    SetArmor(gs.Players.LocalPlayer.Armor.Current);
                    SetArmorMax(gs.Players.LocalPlayer.Armor.Max);
                    SetClip(gs.Players.LocalPlayer.Weapons.SelectedWeapon.Current_Clip);
                    SetClipMax(gs.Players.LocalPlayer.Weapons.SelectedWeapon.Max_Clip);
                    SetSuspicion(gs.Players.LocalPlayer.SuspicionAmount);
                    SetLevelPhase(gs.Level.Phase);
                    SetDownTime(gs.Players.LocalPlayer.DownTime);
                    SetSwanSong(gs.Players.LocalPlayer.IsSwanSong);
                    SetFlashbangAmount(gs.Players.LocalPlayer.FlashAmount);
                    SetNoReturnTimeleft(gs.Level.NoReturnTime);
                    SetGameState(gs.Game.State);

                    UpdateLights(frame);
                }
                catch (Exception e)
                {
                    Global.logger.LogLine("Exception during OnNewGameState. Error: " + e, Logging_Level.Error);
                    Global.logger.LogLine(gs.ToString(), Logging_Level.None);
                }
            }
        }
Exemplo n.º 2
0
        public override void UpdateLights(EffectFrame frame, IGameState new_game_state)
        {
            if (new_game_state is GameState_PD2)
            {
                _game_state = new_game_state;
                GameState_PD2 gs = (new_game_state as GameState_PD2);

                try
                {
                    UpdateLights(frame);
                }
                catch (Exception e)
                {
                    Global.logger.LogLine("Exception during OnNewGameState. Error: " + e, Logging_Level.Error);
                    Global.logger.LogLine(gs.ToString(), Logging_Level.None);
                }
            }
        }