private void Start() { currState = GameState_Enum.NULL; EMGState = GameObject.Find("Canvas/EMGStateTxt").GetComponent <Text>(); EMGState.gameObject.SetActive(false); t0 = DateTime.Now.Ticks; EMG = new DelsysEMG(); EMG.Init(t0); EMG.Connect(); if (EMG.IsConnected()) { EMG.StartAcquisition(); EMGState.text = EMG.GetNbSensors() + "EMGs connected."; EMGState.gameObject.SetActive(true); Debug.Log("Delsys通道" + EMG.GetNbSensors()); } else { EMGState.gameObject.SetActive(true); EMGState.text = "EMGs NOT connected."; } }
public static GameState_Enum currState; // current state // Use this for initialization void Start() { currState = GameState_Enum.STATE_NULL; }