public void Message(string message, object[] parameters)
 {
     if (message.Equals("Up"))
     {
         uiCtr.ShowIceboxUp();
     }
     else if (message.Equals("Down"))
     {
         uiCtr.ShowIceboxDown();
     }
     else if (message.Equals("Out"))
     {
         GameStateManager.Instance().FSM.ChangeState(GameStateKitchen.Instance());
     }
     else if (message.Equals("ShowBrainAniOver"))
     {
         Debug.Log("show brain ani over");
         GameData.HasBrain = true;
         CursorManager.SetCursor(CursorManager.CursorState.DEFAULT);
         GameStateManager.Instance().FSM.GlobalState.Message("GetBrain", null);
     }
     else if (message.Equals("ShowBrain"))
     {
         if (!GameData.HasBrain)
         {
             CursorManager.SetCursor(CursorManager.CursorState.DEFAULT);
             uiCtr.ShowBrainAnimation();
             GameData.HasBrain = true;
         }
     }
 }
Exemplo n.º 2
0
 public void Message(string message, object[] parameters)
 {
     if (message.Equals("Out"))
     {
         GameStateManager.Instance().FSM.ChangeState(GameStateKitchen.Instance());
     }
     else if (message.Equals("ShowStomachAniOver"))
     {
         GameData.HasStomach = true;
         GameStateManager.Instance().FSM.GlobalState.Message("GetStomach", null);
     }
 }
Exemplo n.º 3
0
 public void Message(string message, object[] parameters)
 {
     if (message.Equals("ClothingRoom"))
     {
         GameStateManager.Instance().FSM.ChangeState(GameStateClothing.Instance());
     }
     else if (message.Equals("Kitchen"))
     {
         GameStateManager.Instance().FSM.ChangeState(GameStateKitchen.Instance());
     }
     else if (message.Equals("DiningRoom"))
     {
         GameStateManager.Instance().FSM.ChangeState(GameStateDining.Instance());
     }
     else if (message.Equals("UndergroundGarage"))
     {
         GameStateManager.Instance().FSM.ChangeState(GameStateGarage.Instance());
     }
     else if (message.Equals("SecondFloor"))
     {
         GameStateManager.Instance().FSM.ChangeState(GameStateSecondFloor.Instance());
     }
 }