Exemplo n.º 1
0
        public static Game RunGame(int number)
        {
            switch (number)
            {
            case 1:
                var state1 = new GameState1();

                return(new Game(800, 600, Phaser.AUTO, "phaserRoot", state1));

            case 2:
                var state2 = new GameState2();

                return(new Game(800, 600, Phaser.AUTO, "phaserRoot", state2));

            case 3:
                var state3 = new GameState3();

                return(new Game(800, 600, Phaser.AUTO, "phaserRoot", state3));

            case 4:
                var state4 = new GameState4();
                return(new Game(700, 300, Phaser.CANVAS, "phaserRoot", state4));

            default:
                throw new ArgumentOutOfRangeException(nameof(number));
            }
        }
Exemplo n.º 2
0
    void StartLevel()
    {
        //clean up: if castle->destroy
        if (castle != null)
        {
            Destroy(castle);
        }

        //destroy projectiles
        GameObject[] projectiles = GameObject.FindGameObjectsWithTag("projectile");
        foreach (GameObject p in projectiles)
        {
            Destroy(p);
        }

        //instantiate new castle and reset shots taken
        castle = Instantiate(castles[level]) as GameObject;
        castle.transform.position = castlePose;


        // reset camera
        SwitchView("Both");
        ProjectileTail.S.Clear();

        Goal.goalMet = false;


        state = GameState2.playing;
    }
Exemplo n.º 3
0
    void Update()
    {
        if (state == GameState2.playing && Goal.goalMet)
        {
            if (FollowCamera.s.poi.tag == "projectile")
            {
                state = GameState2.levelend;

                SwitchView("Both");

                //next level start
                Invoke("NextLevel", 2f);
            }
        }
    }
Exemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     magic = GameState2.Girl;
     cloud.SetActive(false);
     lava1.SetActive(false);
     lava2.SetActive(false);
     lava3.SetActive(false);
     lava4.SetActive(false);
     lava5.SetActive(false);
     lava6.SetActive(false);
     g.SetActive(true);
     m.SetActive(false);
     d.SetActive(false);
     raincloud.SetActive(false);
     pushlava.SetActive(false);
 }