void Start() { this.rb = GetComponent <Rigidbody2D>(); this.animator = GetComponent <Animator>(); rule = FindObjectOfType <GameRule>(); events = FindObjectOfType <GameStart_Allo>(); state = "STOP"; }
string prevState; // 前の状態を保存 void Start() { this.animator = GetComponent <Animator>(); start = FindObjectOfType <GameStart_Allo>(); state = "STOP"; }
bool one = true; // clickIconObj(Clone)用 void Start() { SetNextSentence(); events = FindObjectOfType <GameStart_Allo>(); events.MoveAnimation(a); }