// Use this for initialization void Start() { scene_cnt = Quest_Easy.Set_Scene_Num(); if (scene_cnt == 1) { interval = 2; } if (scene_cnt == 2) { interval = 2; } if (scene_cnt == 3) { interval = 2; } GameStart = GameObject.Find("GameStart"); script = GameStart.GetComponent <GameStartText_No_Endless>(); warning_gold = false; cnt = 0; InvokeRepeating("SpawnObj", 0.1f, interval); var2 = Random.Range(0, 3); }
// Use this for initialization void Start() { scene_cnt = Quest_Easy.Set_Scene_Num(); if (scene_cnt == 1) { interval = 2.5f; skeleton_count = 5; } if (scene_cnt == 2) { interval = 1; skeleton_count = 12; } if (scene_cnt == 3) { interval = 1; skeleton_count = 20; } GameStart = GameObject.Find("GameStart"); script = GameStart.GetComponent <GameStartText_No_Endless>(); warning_f2 = false; cnt = 0; InvokeRepeating("SpawnObj", 0.1f, interval); }