Exemplo n.º 1
0
    private int mGameStartFinishedNum = 0;  //�����ɵ�gamestart��ʾ��Ŀ

    void Awake()
    {
        //HMACMD5 mHmacMd5 = new HMACMD5(System.Text.Encoding.Unicode.GetBytes("yidingyaochang"));
        //byte[] pswEncrypted = mHmacMd5.ComputeHash(System.Text.Encoding.Unicode.GetBytes("a"));

        //Debug.Log(pswEncrypted.Length);


        Rect worldDim = GameMain.Singleton.WorldDimension;

        GetComponent <Camera>().enabled = true;
        for (int i = 0; i != GameMain.Singleton.ScreenNumUsing; ++i)
        {
            GameStartOneScreen gso = Instantiate(Prefab_GameStartView) as GameStartOneScreen;
            gso.transform.parent        = transform;
            gso.transform.localPosition = new Vector3(worldDim.x + worldDim.width * 0.5F * (1F / GameMain.Singleton.ScreenNumUsing + i), 0F, 0F);
            gso.IdxScreen = i;

            //if (i % 2 == 1)//��תͼ��
            //{
            //    for (int Uin = 0; Uin < gso.Rdr_GameIcon.Length; Uin++)
            //    {
            //        Vector3 tmpScale = gso.Rdr_GameIcon[Uin].transform.localScale;
            //        tmpScale.x = -tmpScale.x;
            //        gso.Rdr_GameIcon[Uin].transform.localScale = tmpScale;
            //    }
            //}
        }
    }
Exemplo n.º 2
0
    void Start()
    {
        if (Logos.Length == 0)
            return;

        if (GameStartOneScreen_ == null)
            GameStartOneScreen_ = GetComponent<GameStartOneScreen>();
        GameStartOneScreen_.EvtGameLogoStart += Handle_GameLogoStart;

        foreach (tk2dSprite spr in Logos)
        {
            spr.renderer.enabled = false;
        }
        foreach (GameObject go in OtherGOs)
        {
            go.SetActive(false);
        }
    }
Exemplo n.º 3
0
    public bool FlipXWhenIdxScreen2 = true; //�ڵڶ�����Ļ��ʱ����תLogo

    void Start()
    {
        if (Logos.Length == 0)
        {
            return;
        }

        if (GameStartOneScreen_ == null)
        {
            GameStartOneScreen_ = GetComponent <GameStartOneScreen>();
        }
        GameStartOneScreen_.EvtGameLogoStart += Handle_GameLogoStart;

        foreach (tk2dSprite spr in Logos)
        {
            spr.GetComponent <Renderer>().enabled = false;
        }
        foreach (GameObject go in OtherGOs)
        {
            go.SetActive(false);
        }
    }