public bool UpdateGameSettings()
        {
            string returnMessage = "";

            BoolWithMessage didSetSettings = GameSettingsManager.UpdateGameSettings(SkipMovieIsChecked, DBufferIsChecked);
            BoolWithMessage didSetObjCount = BoolWithMessage.True(); // set to true by default in case the user does not have the file to modify

            BoolWithMessage didSetVideoSettings = ValidateAndUpdateVideoSettings();


            if (GameSettingsManager.DoesInventorySaveFileExist())
            {
                didSetObjCount = GameSettingsManager.ValidateAndUpdateObjectCount(ObjectCountText);

                if (didSetObjCount.Result == false)
                {
                    returnMessage += didSetObjCount.Message;
                }
            }

            if (didSetSettings.Result == false)
            {
                returnMessage += didSetSettings.Message;
            }

            if (didSetVideoSettings.Result == false)
            {
                returnMessage += didSetVideoSettings.Message;
            }

            if (!didSetVideoSettings.Result || !didSetSettings.Result)
            {
                MessageService.Instance.ShowMessage(returnMessage);
                return(false);
            }


            returnMessage = "Game settings updated!";

            if (GameSettingsManager.DoesInventorySaveFileExist() == false)
            {
                returnMessage += " Object count cannot be changed until a .sav file exists.";
            }

            if (SessionPath.IsSessionRunning())
            {
                returnMessage += " Restart the game for changes to take effect.";
            }

            MessageService.Instance.ShowMessage(returnMessage);



            return(didSetSettings.Result && didSetObjCount.Result && didSetVideoSettings.Result);
        }