Exemplo n.º 1
0
		private void MessageReceived(GameServer server, IProtocol message)
		{
			switch ((ProtocolDef)message.ProtocolId)
			{
				case ProtocolDef.g2e_getcardload_def:
					{
						g2e_getcardload protocol = message as g2e_getcardload;
						netcardload[] loads = new netcardload[protocol.nCardCount];
						Array.Copy(protocol.Card, loads, loads.Length);
						server.UpdateNetworkLoad(loads);
					}
					break;
				case ProtocolDef.g2e_getnetinfo_def:
					{
						g2e_getnetinfo protocol = message as g2e_getnetinfo;
						netcardinfo[] infos = new netcardinfo[protocol.nCardCount];
						Array.Copy(protocol.Card, infos, infos.Length);
						server.UpdateNetcardInfo(protocol.szHostName, protocol.szSystemName, infos);
					}
					break;
				default:
					break;
			}
		}