static async Task test_server() { var context = new SerializationContext(); var options = new GameServer.Options() { // required parameters: Context = context, }; using (var server = await GameServer.ConnectAsync(options)) server.Wait(); }
// Use this for initialization void Start() { m_rand = new System.Random(); GameServer.Options options = new GameServer.Options(); options.gameId = "simple"; options.controllerUrl = "http://localhost:8080/examples/simple/index.html"; m_server = new GameServer(options, gameObject); m_server.Init(); m_server.OnPlayerConnect += StartNewPlayer; m_server.OnConnect += Connected; m_server.OnDisconnect += Disconnected; }