private void saveExecute() { string playerSaveFile = Path.Combine(dataDir, "players.elo"); List <PlayerSerializer> pSerials = PlayerSerializer.SerializeList(Players); Serializer <PlayerSerializer> .Save(pSerials, playerSaveFile); string gameSaveFile = Path.Combine(dataDir, "games.elo"); List <GameSerializer> gSerials = GameSerializer.SerializeList(History.GameHistory); Serializer <GameSerializer> .Save(gSerials, gameSaveFile); }