private void OnGameSceneMenuOpen(GameSceneMenuOpen M) { if (!Fading) { timecount = 0; Fading = true; } }
private void OnGameSceneMenuOpen(GameSceneMenuOpen M) { ConfirmInfo.SetActive(true); BackInfo.SetActive(true); MenuGroupManager.CurrentActivatedMenu = gameObject; GetComponent <ButtonSelection>().enabled = true; for (int i = 0; i < GetComponent <ButtonSelection>().ButtonList.Count; i++) { GetComponent <ButtonSelection>().ButtonList[i].SetActive(true); } }
private void OnGameSceneMenuOpen(GameSceneMenuOpen M) { Freeze(); }
private void OnGameSceneMenuOpen(GameSceneMenuOpen G) { MenuOpening = true; ConfirmInfo.SetActive(false); }