private void OnGameSceneMenuOpen(GameSceneMenuOpen M)
 {
     if (!Fading)
     {
         timecount = 0;
         Fading    = true;
     }
 }
Exemplo n.º 2
0
 private void OnGameSceneMenuOpen(GameSceneMenuOpen M)
 {
     ConfirmInfo.SetActive(true);
     BackInfo.SetActive(true);
     MenuGroupManager.CurrentActivatedMenu    = gameObject;
     GetComponent <ButtonSelection>().enabled = true;
     for (int i = 0; i < GetComponent <ButtonSelection>().ButtonList.Count; i++)
     {
         GetComponent <ButtonSelection>().ButtonList[i].SetActive(true);
     }
 }
Exemplo n.º 3
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 private void OnGameSceneMenuOpen(GameSceneMenuOpen M)
 {
     Freeze();
 }
Exemplo n.º 4
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    private void OnGameSceneMenuOpen(GameSceneMenuOpen G)
    {
        MenuOpening = true;

        ConfirmInfo.SetActive(false);
    }