void Start() { m_objectiveText = gameObject.transform.Find("GoalText").GetComponent <UnityEngine.UI.Text>(); m_timeText = gameObject.transform.Find("TimerText").GetComponent <UnityEngine.UI.Text>(); m_gameRoundManager = GameObject.FindGameObjectWithTag("GameRoundManager").GetComponent <GameRoundManager>(); UpdateUI(); }
void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } }
void Start() { m_objectiveGameObject = this.gameObject; m_gameRoundManager = GameObject.FindGameObjectWithTag("GameRoundManager").GetComponent <GameRoundManager>(); }