public void SaveResult(InputField nickNameField) { GameResultsSerializer.SaveResult(new GameResult() { Nickname = nickNameField.text, Score = ScoreCounter.Score }); SceneManager.LoadScene("MainMenu"); }
public void OnEnable() { List <GameResult> gameResults = GameResultsSerializer.LoadResult(); Output.text = string.Empty; foreach (var gameResult in gameResults) { Output.text += gameResult.Nickname + " " + gameResult.Score + "\n"; } }