public override void OnPanelVisible()
        {
            if (Settings.GenerationSettingLE)
            {
                GameRestoreControllers.Add(new GameRestoreObject(MEGame.LELauncher,
                                                                 targetsList.Where(x => x.Game == MEGame.LELauncher), mainwindow));
                GameRestoreControllers.Add(new GameRestoreObject(MEGame.LE1,
                                                                 targetsList.Where(x => x.Game == MEGame.LE1), mainwindow));
                GameRestoreControllers.Add(new GameRestoreObject(MEGame.LE2,
                                                                 targetsList.Where(x => x.Game == MEGame.LE2), mainwindow));
                GameRestoreControllers.Add(new GameRestoreObject(MEGame.LE3,
                                                                 targetsList.Where(x => x.Game == MEGame.LE3), mainwindow));
            }

            if (Settings.GenerationSettingOT)
            {
                GameRestoreControllers.Add(new GameRestoreObject(MEGame.ME1,
                                                                 targetsList.Where(x => x.Game == MEGame.ME1), mainwindow));
                GameRestoreControllers.Add(new GameRestoreObject(MEGame.ME2,
                                                                 targetsList.Where(x => x.Game == MEGame.ME2), mainwindow));
                GameRestoreControllers.Add(new GameRestoreObject(MEGame.ME3,
                                                                 targetsList.Where(x => x.Game == MEGame.ME3), mainwindow));
            }
        }
Exemplo n.º 2
0
 public override void OnPanelVisible()
 {
     GameRestoreControllers.Add(new GameRestoreObject(Mod.MEGame.ME1, targetsList.Where(x => x.Game == Mod.MEGame.ME1), window));
     GameRestoreControllers.Add(new GameRestoreObject(Mod.MEGame.ME2, targetsList.Where(x => x.Game == Mod.MEGame.ME2), window));
     GameRestoreControllers.Add(new GameRestoreObject(Mod.MEGame.ME3, targetsList.Where(x => x.Game == Mod.MEGame.ME3), window));
 }