public GetUIPrefab ( string assetName, Transform parent, |
||
assetName | string | |
parent | Transform | |
luaTable | ||
luaCallBack | ||
return | void |
static int GetUIPrefab(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); GameResFactory obj = (GameResFactory)ToLua.CheckObject(L, 1, typeof(GameResFactory)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.Transform)); LuaTable arg2 = ToLua.CheckLuaTable(L, 4); LuaFunction arg3 = ToLua.CheckLuaFunction(L, 5); obj.GetUIPrefab(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }