public void AcceptDeclineGame(string recipient, int accept, string sender) { GameRequestPacket.RequestState state = (GameRequestPacket.RequestState)accept; TCPSend(new GameRequestPacket(recipient, state, sender)); }
public void RequestGame(string recipient, int request, string sender) { GameRequestPacket.RequestState state = (GameRequestPacket.RequestState)request; TCPSend(new GameRequestPacket(recipient, state, sender)); }