// Use this for initialization void Start() { addListener(); aa = GlobalDataScript.aa; initArrayList(); setRoomRemark(aa.roomvo); getMyIndex(); chongZu(); initall(); initCard(); if (aa.roomvo.goldType) { leavedImg.gameObject.SetActive(false); } else { LeavedRoundNumText.text = (aa.roomvo.roundNumber - aa.playerItems [0].gameRound) + "/" + aa.roomvo.roundNumber; } guiObj.sprite = Resources.Load("Cards/Small/s" + aa.roomvo.guiPai, typeof(Sprite)) as Sprite; }