Exemplo n.º 1
0
    public void Start(GamePlatform p_)
    {
        this.p = p_;

        //Initialize translations
        lang          = new LanguageCi();
        lang.platform = p;
        lang.LoadTranslations();
        p.SetTitle(lang.GameName());

        textColorRenderer          = new TextColorRenderer();
        textColorRenderer.platform = p_;
        p_.LoadAssetsAsyc(assets, assetsLoadProgress);

        overlap  = 200;
        minspeed = 20;
        rnd      = p.RandomCreate();

        xRot   = 0;
        xInv   = false;
        xSpeed = minspeed + rnd.MaxNext(5);

        yRot   = 0;
        yInv   = false;
        ySpeed = minspeed + rnd.MaxNext(5);

        z = -5;

        filter = 0;

        mvMatrix = Mat4.Create();
        pMatrix  = Mat4.Create();

        currentlyPressedKeys = new bool[256];
        p.AddOnNewFrame(MainMenuNewFrameHandler.Create(this));
        p.AddOnKeyEvent(MainMenuKeyEventHandler.Create(this));
        p.AddOnMouseEvent(MainMenuMouseEventHandler.Create(this));
        p.AddOnTouchEvent(MainMenuTouchEventHandler.Create(this));
    }
Exemplo n.º 2
0
    public void Start(GamePlatform p_)
    {
        this.p = p_;

        //Initialize translations
        lang = new Language();
        lang.platform = p;
        lang.LoadTranslations();
        p.SetTitle(lang.GameName());

        textColorRenderer = new TextColorRenderer();
        textColorRenderer.platform = p_;
        p_.LoadAssetsAsyc(assets, assetsLoadProgress);

        overlap = 200;
        minspeed = 20;
        rnd = p.RandomCreate();

        xRot = 0;
        xInv = false;
        xSpeed = minspeed + rnd.MaxNext(5);

        yRot = 0;
        yInv = false;
        ySpeed = minspeed + rnd.MaxNext(5);

        z = -5;

        filter = 0;

        mvMatrix = Mat4.Create();
        pMatrix = Mat4.Create();

        currentlyPressedKeys = new bool[256];
        p.AddOnNewFrame(MainMenuNewFrameHandler.Create(this));
        p.AddOnKeyEvent(MainMenuKeyEventHandler.Create(this));
        p.AddOnMouseEvent(MainMenuMouseEventHandler.Create(this));
        p.AddOnTouchEvent(MainMenuTouchEventHandler.Create(this));
    }