// Update is called once per frame void Update() { if (!gameOverScript.getGameOverFlag() && regular) { Move(); } }
void Update() { if (!gameOverScript.getGameOverFlag()) { drawLine(); } }
// Update is called once per frame void Update() { if (!gameOverScript.getGameOverFlag() && regular) { Move(); } }
void Update() { if (!gameOverScript.getGameOverFlag()) { drawLine(); } }