Exemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (_updatePause)
     {
         return;
     }
     if (_clearCondition.isClear())
     {
         return;
     }
     if (_overCondition.isOver())
     {
         return;
     }
     UpdateHint();
     UpdateEntryBlock();
     UpdateDropdown();
     UpdateInput();
     Update3Match();
 }
Exemplo n.º 2
0
 // Update is called once per frame
 void Update()
 {
     if (fin)
     {
         return;
     }
     if (_overCondition.isOver())
     {
         Finish();
         fin = true;
     }
     if (type == GameOverCondition.OverType.MOVE)
     {
         GameOverCondition_Move move = (GameOverCondition_Move)_overCondition;
         _text.text = move._move.ToString();
     }
     else if (type == GameOverCondition.OverType.TIME)
     {
         GameOverCondition_Time time = (GameOverCondition_Time)_overCondition;
         _text.text = ((int)time._time).ToString();
     }
 }