public void SubmitDialog()
 {
     PlayerPrefs.SetString("PlayerName", GameOptions.Instance.name);
     PlayerPrefs.Save();
     optionsLoaderScript.SaveGameOptions();
     CancelDialog();
 }
Exemplo n.º 2
0
 public void SubmitDialog()
 {
     //PROBAR PLAYER PREFS
     PlayerPrefs.SetString("PlayerName", GameOptions.Instance.Name);
     PlayerPrefs.Save();
     _optionsLoader.SaveGameOptions();
     CancelDialog();
 }
Exemplo n.º 3
0
    public void OkDialog()
    {
        //_name = GameObject.Find("NameText").GetComponent<UnityEngine.UI.InputField>().text;
        //_volume = GameObject.Find("VolumeSlider").GetComponent<UnityEngine.UI.Slider>().value;
        //_difficulty = GameObject.Find("DifficultyDropdown").GetComponent<UnityEngine.UI.Dropdown>().value;

        // Probando el PlayerPrefs.
        PlayerPrefs.SetString("PlayerName", GameOptions.Instance.Name);
        PlayerPrefs.Save();

        _optionsLoader.SaveGameOptions();

        CancelDialog();
    }