private void SpawnGame() { GameObject go = new GameObject("GameScript"); game = go.AddComponent <GameOnLANV2>(); game.SetHost(this); }
// Use this for initialization void Start() { for (int i = 0; i < gridArr.Length; i++) { gridArr[i] = new Transform[gridMaxWidth, gridMaxHeight]; } NM = FindObjectOfType <NetworkManager>(); idPlayer = LANPPH.GetIdPlayer(); game = null; }
public string IdPlayer = null; //используется для разделения собственности // Use this for initialization void Start() { game = FindObjectOfType <GameOnLANV2>(); stepSize = game.stepSize; timeLastFall = Time.time; timeLastMoveHorizontal = Time.time; game.gameSpeed = (11 - game.gameSpeed) / 10; if (game.gameSpeed == 0) { game.gameSpeed = 10; } }