Exemplo n.º 1
0
    private void CheckSurroundings()
    {
        Collider[] hit = Physics.OverlapSphere(_rb.position, Radius);

        GameObjectsInSurroundings.Clear();
        GameObjectsInView.Clear();

        for (int i = 0; i < hit.Length; i++)
        {
            var collider        = hit[i];
            int gameObjectLayer = collider.gameObject.layer;
            int layerMask       = (gameObjectLayer > 0) ? 1 << gameObjectLayer : gameObjectLayer;

            bool isInLayerMask = (mask.value & layerMask) == layerMask;
            if (!GameObjectsInSurroundings.Contains(collider.gameObject) && isInLayerMask && collider.gameObject != this.gameObject)
            {
                GameObjectsInSurroundings.Add(collider.gameObject);
            }
        }

        foreach (var item in GameObjectsInSurroundings)
        {
            if (IsInView(item))
            {
                if (!GameObjectsInView.Contains(item))
                {
                    GameObjectsInView.Add(item);
                }
            }
            else
            {
                if (GameObjectsInView.Contains(item))
                {
                    GameObjectsInView.Remove(item);
                }
            }
        }
    }
Exemplo n.º 2
0
    private void OnDrawGizmos()
    {
        if (enableDraw)
        {
            Gizmos.color = Color.blue;

            if (_rb != null)
            {
                var rightSide = TransformVector(_rb.transform.forward * Radius, Angle) + _rb.position;
                var leftSide  = TransformVector(_rb.transform.forward * Radius, -Angle) + _rb.position;
                rightSide.y = _rb.position.y;
                leftSide.y  = _rb.position.y;

                //draw field of vision
                Gizmos.DrawLine(_rb.position, rightSide);
                Gizmos.DrawLine(_rb.position, leftSide);

                Gizmos.DrawWireSphere(_rb.position, Radius);
                Gizmos.color = Color.cyan;
                Gizmos.DrawLine(_rb.position, (_rb.transform.forward * Radius) + _rb.position);

                //draw a line to each item seen
                foreach (var item in GameObjectsInSurroundings)
                {
                    Color color = Color.red;

                    if (GameObjectsInView.Contains(item))
                    {
                        color = Color.green;
                    }

                    Gizmos.color = color;
                    Gizmos.DrawLine(_rb.position, item.transform.position);
                }
            }
        }
    }