static public int ClearSpine2DAnim_s(IntPtr l)
 {
     try {
         UnityEngine.GameObject a1;
         checkType(l, 1, out a1);
         GameObjectUtils.ClearSpine2DAnim(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }