Exemplo n.º 1
0
        public WeenusUI(Component unityComponent)
        {
            var buttons = new List <WeenusFieldButton>();
            var views   = new List <WeenusFieldView>();
            var inputs  = new List <WeenusInputField>();

            RectTransform rect = unityComponent.GetComponent <RectTransform>();

            GameObjectUtilities.GetAllComponentsInChildTree <WeenusFieldButton>(rect, buttons);
            GameObjectUtilities.GetAllComponentsInChildTree <WeenusFieldView>(rect, views);
            GameObjectUtilities.GetAllComponentsInChildTree <WeenusInputField>(rect, inputs);

            foreach (var b in buttons)
            {
                Button.Add(b.gameObject.name, b);
            }

            foreach (var b in views)
            {
                FieldView.Add(b.gameObject.name, b);
            }

            foreach (var b in inputs)
            {
                FieldInput.Add(b.gameObject.name, b);
            }
        }