private void Start()
    {
        gameObjectTilemap = new GameObjectTilemap();
        InitializeNameToSurfaceLayer();
        painters = new List <MultithreadedSurfacePainter>();

        VisualizingManager.Instance.OnOsmFileParsed.AddListener(VisualizeTile);
        VisualizingManager.Instance.OnTileRemoved.AddListener(gameObjectTilemap.RemoveTile);
    }
Exemplo n.º 2
0
        public void ExtractPatterns()
        {
            if (!_tilemap)
                _tilemap = GetComponent<GameObjectTilemap>();
            _patterns.Clear();
            Patterns.Clear();

            foreach (var pos in _tilemap.Bounds.allPositionsWithin)
            {
                var tile = _tilemap.GetTile(pos);
                if(!tile)
                    continue;

                var pattern = GetOrCreatePattern(tile);

                for (var idx = 0; idx < NeighborOffset.Length; idx++)
                {
                    var neighborPos = pos + NeighborOffset[idx];
                    var neighborTile = _tilemap.GetTile(neighborPos);
                    if (!neighborTile)
                    {
                        if (IncludeEmptyTile)
                        {
                            var emptyPattern = GetOrCreateEmptyPattern();
                            pattern.Neighbors[idx].Add(emptyPattern);
                            emptyPattern.Neighbors[NeighborOffset.IndexOf(-NeighborOffset[idx])].Add(pattern);
                        }
                        continue;
                    }
                    var neighborPattern = GetOrCreatePattern(neighborTile);
                    pattern.Neighbors[idx].Add(neighborPattern);
                }
            }
            
            foreach(var pattern in _patterns.Values)
                Patterns.Add(pattern);
            if (IncludeEmptyTile)
                Patterns.Add(GetOrCreateEmptyPattern());
        }
Exemplo n.º 3
0
 private void Awake()
 {
     _tilemap = GetComponent <GameObjectTilemap>();
 }
 private void Start()
 {
     gameObjectTilemap = new GameObjectTilemap();
     VisualizingManager.Instance.OnOsmFileParsed.AddListener(VisualizeTile);
     VisualizingManager.Instance.OnTileRemoved.AddListener(gameObjectTilemap.RemoveTile);
 }