protected override void Awake() { if (this.cachedBasicSprite == null) { this.cachedBasicSprite = GameObjectExtension.GetComponentEvenIfDeactive <UIBasicSprite>(base.gameObject); } }
protected override void Awake() { if (this.cachedAtlasSkinner == null) { this.cachedAtlasSkinner = GameObjectExtension.GetComponentEvenIfDeactive <UIAtlasSkinner>(base.gameObject); } if (this.cachedAtlas == null) { this.cachedAtlas = GameObjectExtension.GetComponentEvenIfDeactive <UISprite>(base.gameObject); } }