Exemplo n.º 1
0
        public Material GetTexture(GameObjectColor.Colors color)
        {
            switch (color)
            {
            case GameObjectColor.Colors.NoColor:
                return(NoColor);

            case GameObjectColor.Colors.Grey:
                return(Grey);

            case GameObjectColor.Colors.Red:
                return(Red);

            case GameObjectColor.Colors.Blue:
                return(Blue);

            case GameObjectColor.Colors.Cyan:
                return(Cyan);

            case GameObjectColor.Colors.Green:
                return(Green);

            case GameObjectColor.Colors.Yellow:
                return(Yellow);

            case GameObjectColor.Colors.Purple:
                return(Purple);

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
 private void Update()
 {
     if (_lastColor != _gameObjectColor.Value)
     {
         _skinnedMeshRenderer.material = _colorTextureMapping.GetTexture(_gameObjectColor.Value);
     }
     _lastColor = _gameObjectColor.Value;
 }
Exemplo n.º 3
0
 public void TriggerExteriorRepaint(GameObjectColor.Colors color)
 {
     _gameObjectColor.Value = color;
     if (color == GameObjectColor.Colors.NoColor)
     {
         _meshRenderer.material = _defaultMaterial;
     }
     else
     {
         // TODO: API so that the ExteriorColorChanger can switch to
         //       the appropriate texture given the active GameObjectColor
         //_meshRenderer.material = _colorsEnumerationMap.GetMaterialFromColor(color);
     }
 }