// Use this for initialization
    void Start()
    {
        gameNumbers = GameObject.Find("Gameplay").GetComponent <GameNumbers>();
        gameNumbers.currentStarCount = PlayerPrefs.GetInt("totalStars");
        textStarCount.text           = "" + gameNumbers.currentStarCount;

        if (gameNumbers.currentStarCount >= 18 && gameNumbers.currentStarCount < 21)
        {
            textAchievement.text = "1";
        }
        else if (gameNumbers.currentStarCount >= 21 && gameNumbers.currentStarCount < 24)
        {
            textAchievement.text = "2";
        }
        else if (gameNumbers.currentStarCount >= 24 && gameNumbers.currentStarCount < 44)
        {
            textAchievement.text = "3";
        }
        else if (gameNumbers.currentStarCount >= 44)
        {
            textAchievement.text = "4";
        }
        else
        {
            textAchievement.text = "0";
        }
    }
 void Awake()
 {
     mgn = mGameNumbers.GetComponent <GameNumbers> ();
     lock1.SetActive(true);
     lock2.SetActive(true);
     lock3.SetActive(true);
     lock4.SetActive(true);
 }
	void Awake(){
        HeartAndStarCount = '3';
        Slider = GameObject.Find("Counter Slider");
		UpperFrame = GameObject.Find("Upper Frame");

		Pause = GameObject.Find("Pause Button");
		gameNumbers = GameObject.Find ("Gameplay").GetComponent<GameNumbers> ();
	}
Exemplo n.º 4
0
    void Start()
    {
        finishWithStars = 0;
        gameNumbers     = GameObject.Find("Gameplay").GetComponent <GameNumbers>();

        CounterBar = GetComponent <Slider> ();
        levelIndex = SceneManager.GetActiveScene().buildIndex;
        //Debug.Log("levelindex is at:" + levelIndex);
    }
	void Start () {
		HeartAndStarCount = '3';
		gameNumbers = GameObject.Find ("Gameplay").GetComponent<GameNumbers> ();
	}