public Floating(Color Colour, float Size = 1.0f) { this.Model = new GameModel.Model(); this.Model.Clear(); this.Colour = Colour; l = new GameModel.TestParts.PartLight(Colour); GameModel.TestParts.PartBugLeg b = new GameModel.TestParts.PartBugLeg(); l.Width = Size;; // this.Model.Append(b, Matrix.Identity); this.Model.Append(l, Matrix.Identity); }
public LightBall(Color Colour, float Size = 1.0f) { this.Model = new GameModel.Model(); this.Model.Clear(); this.Colour = Colour; l = new GameModel.TestParts.PartLight(Colour); //GameModel.TestParts.PartBugLeg b = new GameModel.TestParts.PartBugLeg(); l.Width = Size; // l.Dislocation = Matrix.CreateTranslation(0, 0, 1.2f); //this.Model.Append(b, Matrix.Identity); this.Model.Append(l, Matrix.Identity); }