private void Awake()
    {
        Office = GetComponent <GameModeOffice>();
        Shop   = GetComponent <GameModeShop>();

        ChangeGameMode(InitGameMode);
    }
Exemplo n.º 2
0
    public void LoadGame(int saveSlot)
    {
        BinaryFormatter bf = new BinaryFormatter();

        FileStream file = File.Open(GetSaveFilePath(saveSlot), FileMode.Open);

        SaveData loadData = (SaveData)bf.Deserialize(file);

        Debug.Log(loadData.Name);

        file.Close();

        GameData gameData = loadData.GameData;

        GameModeOffice gmOffice = GameModeManager.Office;
        GameModeShop   gmShop   = GameModeManager.Shop;

        //Load data from GameData object (loadData):
        Player = gameData.Player;

        if (CurrentUsername != Player.Name)
        {
            Debug.Log("*Player name in save file is not the same as the current username. Changed. (CurrentUserName: "******"; Save Username: "******"[SAVE SLOT: " + saveSlot.ToString() + "] GAME DATA LOADED!");
    }
Exemplo n.º 3
0
    public void SaveGame(int saveSlot, string saveName = null)
    {
        BinaryFormatter bf = new BinaryFormatter();

        GameModeOffice gmOffice = GameModeManager.Office;
        GameModeShop   gmShop   = GameModeManager.Shop;

        Player.CharacterCustomizationData = CurrentPlayerObject.GetComponent <CharacterCustomizationScript>().GetCustomizationData();
        Player.OfficeCustomizationData    = CustomizationManager.Office.GetCustomizationData();

        //Save data to GameData object (saveData):
        GameData gameData = new GameData
        {
            Player = this.Player,

            Suppliers = SupplierManager.Suppliers,

            Orders                    = OrderManager.Orders,
            OrdersCountOpen           = OrderManager.CountOpen,
            OrdersCountCompleted      = OrderManager.CountCompleted,
            OrdersCountFailed         = OrderManager.CountFailed,
            OrdersCountCompletedToday = OrderManager.CountCompletedToday,
            OrdersCountFailedToday    = OrderManager.CountFailedToday,

            Difficulty = this.Difficulty,

            GameDateTime      = this.GameDateTime,
            GameDateTimeStart = this.GameDateTimeStart,
            DayDebt           = this.DayDebt,
            WeekCurrent       = this.WeekCurrent,

            ChanceNextOrder = gmOffice.ChanceNextOrder,

            ShopUnlocked = this.ShopUnlocked,

            DayEnd = this.DayEnd,

            DayEndCurrent = this.dayEndCurrent,

            Notifications = this.Notifications,

            GameMode = GameModeManager.GameMode_Current
        };

        if (saveName == null || saveName == "")
        {
            saveName = string.Format("{0} {1}", SaveNameDefault, saveSlot.ToString().PadLeft(3, '0'));
        }

        Debug.Log(saveName);

        SaveData saveData = new SaveData
        {
            Name     = saveName,
            Date     = DateTime.Now,
            GameData = gameData
        };

        FileStream file = File.Create(GetSaveFilePath(saveSlot));

        bf.Serialize(file, saveData);

        file.Close();

        //UPDATE DB:
        if (!OfflineMode)
        {
            DBPlayer p = Player.GetDBPlayer();
            Debug.Log(p.Username + p.Experience + p.Money);
            bool s = DBManager.UpdatePlayer(Player.GetDBPlayer());

            if (!s)
            {
                Debug.Log("Uh oh");
            }
            else
            {
                Debug.Log("Player updated.");
            }
        }

        //LOG:
        Debug.Log("[SAVE SLOT: " + saveSlot.ToString() + "] GAME DATA SAVED TO '" + Application.persistentDataPath + "'!");
    }