Exemplo n.º 1
0
 private void Start()
 {
     GameData.Instance.Level = LevelProgressionHandler.Levels.Training1;
     _loadScreen             = FindObjectOfType <LoadScreen>();
     _gameHud  = FindObjectOfType <GameUI>();
     _gameMenu = FindObjectOfType <GameMenuOverlay>();
     _gameMenu.Hide();
     ThePlayer.Fog.Disable();
     StartCoroutine("LoadSequence");
 }
Exemplo n.º 2
0
    private void Start()
    {
        if (GameData.Instance.Level == LevelProgressionHandler.Levels.Unassigned)
        {
            GameData.Instance.Level = Level;
        }
        _loadScreen = FindObjectOfType <LoadScreen>();
        _gameHud    = FindObjectOfType <GameUI>();
        _gameMenu   = FindObjectOfType <GameMenuOverlay>();
        _playerCam  = FindObjectOfType <Camera>();

        _gameMenu.Hide();
        ThePlayer.Fog.Disable();
        StartCoroutine("LoadSequence");
    }