private void Start() { GameData.Instance.Level = LevelProgressionHandler.Levels.Training1; _loadScreen = FindObjectOfType <LoadScreen>(); _gameHud = FindObjectOfType <GameUI>(); _gameMenu = FindObjectOfType <GameMenuOverlay>(); _gameMenu.Hide(); ThePlayer.Fog.Disable(); StartCoroutine("LoadSequence"); }
private void Start() { if (GameData.Instance.Level == LevelProgressionHandler.Levels.Unassigned) { GameData.Instance.Level = Level; } _loadScreen = FindObjectOfType <LoadScreen>(); _gameHud = FindObjectOfType <GameUI>(); _gameMenu = FindObjectOfType <GameMenuOverlay>(); _playerCam = FindObjectOfType <Camera>(); _gameMenu.Hide(); ThePlayer.Fog.Disable(); StartCoroutine("LoadSequence"); }