private void CallingGameMathForHungerAndHappienessLoss() { int happienessAndHungerLossValue = gameMath.CalculateHappienessAndHungerLoss(); uiController.uiMath.HappinessLoss(happienessAndHungerLossValue); uiController.uiMath.HungerLoss(happienessAndHungerLossValue); player.PlayerLossHappienessPoints(happienessAndHungerLossValue); player.PlayerLossHungerPoints(happienessAndHungerLossValue); }