public void WriteX() { GetComponentInChildren <Text>().text = "X"; GetComponent <Button>().interactable = false; gm.Tab[int.Parse(gameObject.name)] = "X"; if (gm.isWinner("X")) { gm.GameOver("X"); } else if (gm.ArrayIsFull()) { gm.Draw(); } else { gm.ComputerPlay(); } }
public void WriteX() { GetComponentInChildren <Text>().text = "X"; GetComponent <Button>().interactable = false; gm.Tab[int.Parse(gameObject.name)] = "X"; if (gm.isWinner("X")) { Debug.Log("X a gagné..."); gm.panel.SetActive(true); } else if (gm.ArrayIsFull()) { Debug.Log("Match Nul..."); gm.TabColorBlue(); gm.panel.SetActive(true); } else { gm.ComputerPlay(); } }