private void OnGameStateChange(GameManager.eStateGame state) { switch (state) { case GameManager.eStateGame.GAME_STARTED: IsBusy = false; break; case GameManager.eStateGame.PAUSE: IsBusy = true; break; case GameManager.eStateGame.GAME_OVER: m_gameOver = true; StopHints(); break; } }
private void OnGameStateChange(GameManager.eStateGame state) { switch (state) { case GameManager.eStateGame.SETUP: break; case GameManager.eStateGame.MAIN_MENU: ShowMenu <UIPanelMain>(); break; case GameManager.eStateGame.GAME_STARTED: ShowMenu <UIPanelGame>(); break; case GameManager.eStateGame.PAUSE: ShowMenu <UIPanelPause>(); break; case GameManager.eStateGame.GAME_OVER: ShowMenu <UIPanelGameOver>(); break; } }