private void OnGameStateChange(GameManager.eStateGame state)
    {
        switch (state)
        {
        case GameManager.eStateGame.GAME_STARTED:
            IsBusy = false;
            break;

        case GameManager.eStateGame.PAUSE:
            IsBusy = true;
            break;

        case GameManager.eStateGame.GAME_OVER:
            m_gameOver = true;
            StopHints();
            break;
        }
    }
Exemplo n.º 2
0
    private void OnGameStateChange(GameManager.eStateGame state)
    {
        switch (state)
        {
        case GameManager.eStateGame.SETUP:
            break;

        case GameManager.eStateGame.MAIN_MENU:
            ShowMenu <UIPanelMain>();
            break;

        case GameManager.eStateGame.GAME_STARTED:
            ShowMenu <UIPanelGame>();
            break;

        case GameManager.eStateGame.PAUSE:
            ShowMenu <UIPanelPause>();
            break;

        case GameManager.eStateGame.GAME_OVER:
            ShowMenu <UIPanelGameOver>();
            break;
        }
    }