private void ChangeResiliences(GameManager.Resiliences res, int totalval)
 {
     if (res == resiliences)
     {
         TotalResilience = totalval;
     }
 }
Exemplo n.º 2
0
    public void SetResilienceStressed(GameManager.Resiliences resilience, bool stress)
    {
        playerstress += (stress == true) ? 1 : -1;
        switch (resilience)
        {
        case GameManager.Resiliences.Mental:
            mentalStressed = stress;
            break;

        case GameManager.Resiliences.Phisycs:
            physicsStressed = stress;
            break;

        case GameManager.Resiliences.Emotional:
            emotionalStressed = stress;
            break;

        case GameManager.Resiliences.Social:
            socialStressed = stress;
            break;
        }
        Debug.Log(playerstress);
        AnimationManager.GetInstance().FaceChange(5 + playerstress);
    }
 public void TratamentoDeResiliencia(GameManager.Resiliences resName, float res)
 {
     SomaSatisfacao();
     CallEventUpdateResiliences();
 }