void GameStateChanged(GameManager.GameStateEnum state) { if (state == GameManager.GameStateEnum.Editor) { ResetObject(); } }
void GameStateChange(GameManager.GameStateEnum state) { if (state == GameManager.GameStateEnum.Editor) { SpawnVehicles(); } }
void GameStateChanged(GameManager.GameStateEnum state) { if (state == GameManager.GameStateEnum.Editor) { Destroy(gameObject); } }
public void UpdateVisibility(GameManager.GameStateEnum newGameState) { if (newGameState == GameManager.GameStateEnum.PackageRunning && MainMenu.Instance.CurrentState() == DanielLochner.Assets.SimpleSideMenu.SimpleSideMenu.State.Closed) { UpdateVisibility(true); } else { UpdateVisibility(false); } }
void GameStateChanged(GameManager.GameStateEnum state) { switch (state) { case GameManager.GameStateEnum.Play: DisableEditorUI(); break; case GameManager.GameStateEnum.Editor: EnableEditorUI(); break; } }
void ChangeControlsWithGameState(GameManager.GameStateEnum state) { if (state == GameManager.GameStateEnum.Editor) { //temp transform.SetParent(null); transform.position = startPos; } else if (state == GameManager.GameStateEnum.Play) { startPos = transform.position; //temp transform.SetParent(GameManager.instance.Vehicle.transform); transform.localPosition = cameraFollowOffset; transform.LookAt(GameManager.instance.Vehicle.transform.position); } }
public GameStateEventArgs(GameManager.GameStateEnum data) { Data = data; }
private void OnGameStateChangeAction(GameManager.GameStateEnum state) { StartNextWaveButton.gameObject.SetActive(state == GameManager.GameStateEnum.Build); WavesInfo.text = "Waves: " + (GameManager.CurrentWaveCount + 1) + " /" + GameManager.LevelSettings.Waves.Length; }