public void instantiateSelectedCharacter(GameManager.CharacterSelected characterSelected) { if (characterSelected == GameManager.CharacterSelected.KING) { Instantiate(kingPrefab, spawnPoint.position, spawnPoint.rotation); } if (characterSelected == GameManager.CharacterSelected.ASTRONAUT) { Instantiate(astronautPrefab, spawnPoint.position, spawnPoint.rotation); } }
private void initializePlayerCamera(GameManager.CharacterSelected characterSelected) { if (characterSelected == GameManager.CharacterSelected.KING) { target = GameObject.Find("Player1(Clone)").transform; Debug.Log(target); Debug.Log("Camera on king"); } if (characterSelected == GameManager.CharacterSelected.ASTRONAUT) { target = GameObject.Find("Player2(Clone)").transform; Debug.Log(target); Debug.Log("Camera on astro"); } }