Exemplo n.º 1
0
 static async Task <int> Main(string[] args)
 {
     return(await Parser.Default.ParseArguments(args, typeof(RunPatcherPipelineInstructions))
            .MapResult(
                async(RunPatcherPipelineInstructions settings) =>
     {
         try
         {
             // Locate data folder
             if (string.IsNullOrWhiteSpace(settings.DataFolderPath))
             {
                 if (!GameLocations.TryGetGameFolder(settings.GameRelease, out var gameFolder))
                 {
                     throw new DirectoryNotFoundException("Could not find game folder automatically");
                 }
                 settings.DataFolderPath = Path.Combine(gameFolder, "Data");
             }
             await Commands.Run(settings, CancellationToken.None, new ConsoleReporter());
         }
         catch (Exception ex)
         {
             System.Console.Error.WriteLine(ex);
             return -1;
         }
         return 0;
     },
                async _ =>
     {
         return -1;
     }));
 }
Exemplo n.º 2
0
        public ProfileVM(ConfigurationVM parent, GameRelease?release = null, string?id = null)
        {
            ID      = id ?? Guid.NewGuid().ToString();
            Config  = parent;
            Release = release ?? GameRelease.Oblivion;
            AddGitPatcherCommand      = ReactiveCommand.Create(() => SetInitializer(new GitPatcherInitVM(this)));
            AddSolutionPatcherCommand = ReactiveCommand.Create(() => SetInitializer(new SolutionPatcherInitVM(this)));
            AddCliPatcherCommand      = ReactiveCommand.Create(() => SetInitializer(new CliPatcherInitVM(this)));
            AddSnippetPatcherCommand  = ReactiveCommand.Create(() => SetPatcherForInitialConfiguration(new CodeSnippetPatcherVM(this)));

            ProfileDirectory = Path.Combine(Execution.Paths.WorkingDirectory, ID);
            WorkingDirectory = Execution.Paths.ProfileWorkingDirectory(ID);

            var dataFolderResult = this.WhenAnyValue(x => x.DataPathOverride)
                                   .Select(path =>
            {
                if (path != null)
                {
                    return(Observable.Return(GetResponse <string> .Succeed(path)));
                }
                Log.Logger.Information("Starting to locate data folder");
                return(this.WhenAnyValue(x => x.Release)
                       .ObserveOn(RxApp.TaskpoolScheduler)
                       .Select(x =>
                {
                    try
                    {
                        if (!GameLocations.TryGetGameFolder(x, out var gameFolder))
                        {
                            return GetResponse <string> .Fail("Could not automatically locate Data folder.  Run Steam/GoG/etc once to properly register things.");
                        }
                        return GetResponse <string> .Succeed(Path.Combine(gameFolder, "Data"));
                    }
                    catch (Exception ex)
                    {
                        return GetResponse <string> .Fail(string.Empty, ex);
                    }
                }));
            })
                                   .Switch()
                                   // Watch folder for existance
                                   .Select(x =>
            {
                if (x.Failed)
                {
                    return(Observable.Return(x));
                }
                return(Noggog.ObservableExt.WatchFile(x.Value)
                       .StartWith(Unit.Default)
                       .Select(_ =>
                {
                    if (Directory.Exists(x.Value))
                    {
                        return x;
                    }
                    return GetResponse <string> .Fail($"Data folder did not exist: {x.Value}");
                }));
            })
                                   .Switch()
                                   .StartWith(GetResponse <string> .Fail("Data folder uninitialized"))
                                   .Replay(1)
                                   .RefCount();

            _DataFolder = dataFolderResult
                          .Select(x => x.Value)
                          .ToGuiProperty <string>(this, nameof(DataFolder), string.Empty);

            dataFolderResult
            .Subscribe(d =>
            {
                if (d.Failed)
                {
                    Log.Logger.Error($"Could not locate data folder: {d.Reason}");
                }
                else
                {
                    Log.Logger.Information($"Data Folder: {d.Value}");
                }
            })
            .DisposeWith(this);

            var loadOrderResult = Observable.CombineLatest(
                this.WhenAnyValue(x => x.Release),
                dataFolderResult,
                (release, dataFolder) => (release, dataFolder))
                                  .ObserveOn(RxApp.TaskpoolScheduler)
                                  .Select(x =>
            {
                if (x.dataFolder.Failed)
                {
                    return(Results: Observable.Empty <IChangeSet <LoadOrderEntryVM> >(), State: Observable.Return(ErrorResponse.Fail("Data folder not set")));
                }
                Log.Logger.Error($"Getting live load order for {x.release} -> {x.dataFolder.Value}");
                var liveLo = Mutagen.Bethesda.LoadOrder.GetLiveLoadOrder(x.release, x.dataFolder.Value, out var errors)
                             .Transform(listing => new LoadOrderEntryVM(listing, x.dataFolder.Value))
                             .DisposeMany();
                return(Results: liveLo, State: errors);
            })
                                  .StartWith((Results: Observable.Empty <IChangeSet <LoadOrderEntryVM> >(), State: Observable.Return(ErrorResponse.Fail("Load order uninitialized"))))
                                  .Replay(1)
                                  .RefCount();

            LoadOrder = loadOrderResult
                        .Select(x => x.Results)
                        .Switch()
                        .AsObservableList();

            loadOrderResult.Select(lo => lo.State)
            .Switch()
            .Subscribe(loErr =>
            {
                if (loErr.Succeeded)
                {
                    Log.Logger.Information($"Load order location successful");
                }
                else
                {
                    Log.Logger.Information($"Load order location error: {loErr.Reason}");
                }
            })
            .DisposeWith(this);

            _LargeOverallError = Observable.CombineLatest(
                dataFolderResult,
                loadOrderResult
                .Select(x => x.State)
                .Switch(),
                Patchers.Connect()
                .ObserveOnGui()
                .FilterOnObservable(p => p.WhenAnyValue(x => x.IsOn), scheduler: RxApp.MainThreadScheduler)
                .QueryWhenChanged(q => q)
                .StartWith(Noggog.ListExt.Empty <PatcherVM>()),
                Patchers.Connect()
                .ObserveOnGui()
                .FilterOnObservable(p => Observable.CombineLatest(
                                        p.WhenAnyValue(x => x.IsOn),
                                        p.WhenAnyValue(x => x.State.IsHaltingError),
                                        (on, halting) => on && halting),
                                    scheduler: RxApp.MainThreadScheduler)
                .QueryWhenChanged(q => q)
                .StartWith(Noggog.ListExt.Empty <PatcherVM>()),
                LoadOrder.Connect()
                .ObserveOnGui()
                .FilterOnObservable(
                    x => x.WhenAnyValue(y => y.Exists)
                    .DistinctUntilChanged()
                    .Select(x => !x),
                    scheduler: RxApp.MainThreadScheduler)
                .QueryWhenChanged(q => q)
                .StartWith(Noggog.ListExt.Empty <LoadOrderEntryVM>())
                .Throttle(TimeSpan.FromMilliseconds(200), RxApp.MainThreadScheduler),
                (dataFolder, loadOrder, enabledPatchers, erroredEnabledPatchers, missingMods) =>
            {
                if (enabledPatchers.Count == 0)
                {
                    return(GetResponse <PatcherVM> .Fail("There are no enabled patchers to run."));
                }
                if (!dataFolder.Succeeded)
                {
                    return(dataFolder.BubbleFailure <PatcherVM>());
                }
                if (!loadOrder.Succeeded)
                {
                    return(loadOrder.BubbleFailure <PatcherVM>());
                }
                if (missingMods.Count > 0)
                {
                    return(GetResponse <PatcherVM> .Fail($"Load order had mods that were missing:{Environment.NewLine}{string.Join(Environment.NewLine, missingMods.Select(x => x.Listing.ModKey))}"));
                }
                if (erroredEnabledPatchers.Count > 0)
                {
                    var errPatcher = erroredEnabledPatchers.First();
                    return(GetResponse <PatcherVM> .Fail(errPatcher, $"\"{errPatcher.DisplayName}\" has a blocking error: {errPatcher.State.RunnableState.Reason}"));
                }
                return(GetResponse <PatcherVM> .Succeed(null !));
            })
        public static void RunPatch(IPatcherState <ISkyrimMod, ISkyrimModGetter> state)
        {
            /*
             * TO DO:
             * check if exceeding 254 plugin load and warn
             * clean up, tighten up
             * custom binarywrite, to flag output as esl and stop the dummy Synthesis.esp being created
             */


            //create hash set to hold mods we want
            var modKeySet = new HashSet <ModKey>();


            //check if ActionSpeed.esp is in load order
            var mk = ModKey.FromNameAndExtension("ActionSpeed.esp");

            if (!state.LoadOrder.ContainsKey(mk))
            {
                //warning if not, stops patch
                System.Console.WriteLine($"Please add {mk} to your load order");
                return;
            }

            //adds ActionSpeed.esp to your loader as a master, as it is required by zEdit
            //patcher and this loader will not catch it otherwise. saves a manual click in zedit
            else
            {
                modKeySet.Add(mk);
            }


            // got it, carrying on
            System.Console.WriteLine($"{mk} found! Loading...");


            //detect npc records in mods, adds mods containing those records to set
            foreach (var npcGetter in state.LoadOrder.PriorityOrder.Npc().WinningOverrides())
            {
                var modKey     = npcGetter.FormKey.ModKey;
                var linkedKeys = npcGetter.ContainedFormLinks.Select(l => l.FormKey.ModKey);

                //add keys to our hashset
                modKeySet.Add(modKey);
                modKeySet.Add(linkedKeys);
            }

            //make sure we get mods that make overrides to npc records
            foreach (var npcGetter in state.LoadOrder.PriorityOrder.Npc().WinningContextOverrides())
            {
                //add keys to our hashset
                modKeySet.Add(npcGetter.ModKey);
            }

            //removes null mod names that may have been gathered
            modKeySet.Remove(ModKey.Null);

            //list collected masters
            foreach (ModKey key in modKeySet)
            {
                System.Console.WriteLine(key);
            }

            //shows total number of mods we're going to have as masters
            System.Console.WriteLine("\n" + "\n" + $"Adding {modKeySet.Count} masters to loader.");

            //getting the Skyrim data path to dump our created HeartSeekerLoader.esp, will be co-opted by mod organizer anyhow
            if (!GameLocations.TryGetGameFolder(GameRelease.SkyrimSE, out var gamePath))
            {
                throw new ArgumentException("Game folder can not be located automatically");
            }
            var dataPath = Path.Combine(gamePath, "Data");

            //gets modkey from the load order
            var myLoadOrder = state.LoadOrder.Select(loadKey => loadKey.Key);

            //takes the set of mods we've collected and adds them as masters to the esp
            state.PatchMod.ModHeader.MasterReferences.AddRange(
                modKeySet.Select(m => new MasterReference()
            {
                Master = m
            }));


            //special output of our esp to get around synthesis default, dummy synthesis esp still created
            state.PatchMod.WriteToBinary(
                Path.Combine(dataPath, "ActionSpeedLoader.esp"),
                new BinaryWriteParameters()
            {
                // Don't modify the content of the masters list with what records we have inside
                MastersListContent = MastersListContentOption.NoCheck,

                // Order the masters to match load order
                //old load order getter config
                MastersListOrdering = new MastersListOrderingByLoadOrder(myLoadOrder),
                //new mutagen 0.21.3, i've not got working yet
                //MastersListOrdering = new BinaryWriteParameters.MastersListOrderingByLoadOrder(state.LoadOrder),
                //Ignore default Synthesis.esp mod output name
                ModKey = ModKeyOption.NoCheck,
            });
        }