Exemplo n.º 1
0
		/// <summary>
		/// Constructs new EnemyHealedEventArgs
		/// </summary>
		/// <param name="enemy">The healed enemy</param>
		/// <param name="healSource">The heal source</param>
		/// <param name="changeType">The health change type</param>
		/// <param name="healAmount">The heal amount</param>
		public EnemyHealedEventArgs(GameLiving enemy, GameObject healSource, GameLiving.eHealthChangeType changeType, int healAmount)
		{
			m_enemy = enemy;
			m_healSource = healSource;
			m_changeType = changeType;
			m_healAmount = healAmount;
		}
 /// <summary>
 /// Constructs new EnemyHealedEventArgs
 /// </summary>
 /// <param name="enemy">The healed enemy</param>
 /// <param name="healSource">The heal source</param>
 /// <param name="changeType">The health change type</param>
 /// <param name="healAmount">The heal amount</param>
 public EnemyHealedEventArgs(GameLiving enemy, GameObject healSource, GameLiving.eHealthChangeType changeType, int healAmount)
 {
     m_enemy      = enemy;
     m_healSource = healSource;
     m_changeType = changeType;
     m_healAmount = healAmount;
 }
Exemplo n.º 3
0
 public override int ChangeHealth(GameObject changeSource, GameLiving.eHealthChangeType healthChangeType, int changeAmount)
 {
     return(0);
 }
Exemplo n.º 4
0
 /// <summary>
 /// Constructs a new Dying event args
 /// </summary>
 public HealthChangedEventArgs(GameObject source, GameLiving.eHealthChangeType type, int amount)
 {
     m_changesource = source;
     m_changetype = type;
     m_changeamount = amount;
 }
 /// <summary>
 /// Constructs a new Dying event args
 /// </summary>
 public HealthChangedEventArgs(GameObject source, GameLiving.eHealthChangeType type, int amount)
 {
     m_changesource = source;
     m_changetype   = type;
     m_changeamount = amount;
 }