public async Task <GameListResponse> ExecuteAsync(string genre) { var gameListResponse = new GameListResponse(); try { Log.Information("Retrieving game Genre : [{Genre}]", genre); var games = (await Repository.FindAsync(g => string.Equals(g.Genre, genre, StringComparison.CurrentCultureIgnoreCase)))?.ToArray(); if (games == null) { var exception = new Exception($"No game found by Genre : [{genre}]."); Log.Error(exception, EXCEPTION_MESSAGE_TEMPLATE, exception.Message); HandleErrors(gameListResponse, exception, 404); } else { //NOTE: Not sure if I want to do something like AutoMapper for this example. gameListResponse.Games = games; gameListResponse.StatusCode = 200; } } catch (Exception exception) { Log.Error(exception, "Failed to get Game for Genre [{Genre}].", genre); HandleErrors(gameListResponse, exception); } return(gameListResponse); }
public async Task <GameListResponse> ExecuteAsync() { Log.Information("Retrieving Games List..."); var gameListResponse = new GameListResponse(); try { var games = (await Repository.GetAllAsync())?.ToArray(); if (games == null || !games.Any()) { var exception = new Exception("No Games Returned."); Log.Error(exception, EXCEPTION_MESSAGE_TEMPLATE, exception.Message); HandleErrors(gameListResponse, exception, 404); } else { gameListResponse = new GameListResponse { Games = games, StatusCode = 200 }; var count = games.Length; Log.Information("Retrieved [{Count}] Games.", count); } } catch (Exception exception) { Log.Error(exception, "Failed to get All Games List."); HandleErrors(gameListResponse, exception); } return(gameListResponse); }
public GameListResponse GetGameList(GameListRequest gamesListRequest) { string content = JsonConvert.SerializeObject(gamesListRequest); string path = string.Format("/gamestatistics/{0}/GameList", _vendorName); string response = Post(content, path); GameListResponse gameConfiguratuionsResponse = JsonConvert.DeserializeObject <GameListResponse>(response); return(gameConfiguratuionsResponse); }
public IActionResult Index(GameListRequest gameListRequestModel) { // HttpManager goo = new HttpManager(); // goo.GetAll(); if (!ModelState.IsValid) { return(BadRequest(ModelState)); } GameListResponse response = _gameListResponseBuilder.GetResponse(gameListRequestModel, User); return(View(response)); }
public string GetGameList() { GameListResponse response = new GameListResponse(); GameListRequestProcessor requestProcessor = new GameListRequestProcessor(); if (requestProcessor.ProcessRequest( ApplicationConstants.CONNECTION_STRING, Application, out response.result)) { response.game_list = requestProcessor.GameList; response.result = SuccessMessages.GENERAL_SUCCESS; } return(JSONUtilities.SerializeJSONResponse <GameListResponse>(response)); }