public async Task <IActionResult> Edit(int id, [Bind("GameLibraryID,Name,Description,GameSystemID,Rating,DiscType")] GameLibrary gameLibrary)
        {
            if (id != gameLibrary.GameLibraryID)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(gameLibrary);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!GameLibraryExists(gameLibrary.GameLibraryID))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            ViewData["GameSystemID"] = new SelectList(_context.GameSystems, "GameSystemID", "SystemName", gameLibrary.GameSystemID);
            return(View(gameLibrary));
        }
        public async Task <IActionResult> Edit(int id, [Bind("GameSystemID,SystemName")] GameSystem gameSystem)
        {
            if (id != gameSystem.GameSystemID)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(gameSystem);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!GameSystemExists(gameSystem.GameSystemID))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View(gameSystem));
        }