Exemplo n.º 1
0
        public ActionResult Update(string gameKey)
        {
            Game game = _gameService.GetByKey(gameKey, CurrentLangCode);

            if (game == null)
            {
                throw new Exception("game with that key not found");
            }

            UpdateGameModel model = new UpdateGameModel();

            model.Game           = game;
            model.SelectedGenres = game.Genres != null?game.Genres.Select(a => a.Name).ToList() : null;

            model.SelectedPlatforms = game.Platforms != null?game.Platforms.Select(a => a.Name).ToList() : null;

            model.SelectedPublisher   = game.Publisher != null ? game.Publisher.CompanyName : null;
            model.AvailableGenres     = _genreService.GetAllItems();
            model.AvailablePlatforms  = _platformService.GetAllItems();
            model.AvailablePublishers = _publisherService.GetAllItems();
            model.languages           = _languageService.GetAllLanguages();

            GameLang gameLang = _languageService.GetGameLocalizations(game.Id).FirstOrDefault();

            if (gameLang != null)
            {
                model.LangCode = gameLang.Language.Code;
                model.additionalDescription = gameLang.Description;
            }
            return(View("Update", model));
        }
Exemplo n.º 2
0
    //用Id取一个语言。TestLanguage脚本必须和语言表格的脚本名称对应。
    public static string GetById(int id)
    {
        if (GameLang.GetDictionary() == null)
        {
            return(null);
        }

        string temp;

        switch (type)
        {
        case LanguageType.cn:
            temp = GameLang.Get(id).cn;
            break;

        case LanguageType.en:
            temp = GameLang.Get(id).en;
            break;

        default:
            temp = GameLang.Get(id).en;
            break;
        }

        return(temp);
    }
Exemplo n.º 3
0
        public void AddLocalizatedDescription(string gameKey, string languageCode, string newDescription)
        {
            var gameFromRepo = _unitOfWork.GameRepository.Get().FirstOrDefault(x => x.Key == gameKey);
            var language     = _unitOfWork.LanguageRepository.Get().FirstOrDefault(l => l.Code == languageCode);

            if (language == null || gameFromRepo == null)
            {
                throw new ArgumentNullException("gameKey");
            }

            GameLang gameLanguage = _unitOfWork.GameLang.Get(game => game.Id == gameFromRepo.Id && game.LanguageId == language.Id).FirstOrDefault();

            if (gameLanguage == null)
            {
                gameLanguage = new GameLang
                {
                    Id          = gameFromRepo.Id,
                    Description = newDescription,
                    LanguageId  = language.Id
                };
                _unitOfWork.GameLang.Insert(gameLanguage);
            }
            else
            {
                gameLanguage.Description = newDescription;
                _unitOfWork.GameLang.Update(gameLanguage);
            }

            _unitOfWork.Save();
        }
        protected override void Seed(GameStoreContext context)
        {
            context.Database.CreateIfNotExists();
            context.Database.ExecuteSqlCommand("ALTER TABLE Games ADD CONSTRAINT uqc_Key UNIQUE ([Key])");
            context.Database.ExecuteSqlCommand("ALTER TABLE Genres ADD CONSTRAINT uqc_Name UNIQUE ([Name])");
            context.Database.ExecuteSqlCommand("ALTER TABLE Platforms ADD CONSTRAINT uqc_Type UNIQUE ([Name])");
            context.Database.ExecuteSqlCommand("ALTER TABLE Publishers ADD CONSTRAINT uqc_CompanyName UNIQUE ([CompanyName])");
            context.Database.ExecuteSqlCommand("ALTER TABLE Users ADD CONSTRAINT uqc_Login UNIQUE ([Login])");
            context.Database.ExecuteSqlCommand("ALTER TABLE Users ADD CONSTRAINT uqc_Email UNIQUE ([Email])");
            context.Database.ExecuteSqlCommand("ALTER TABLE Roles ADD CONSTRAINT uqc_RoleName UNIQUE ([NameRole])");

            #region Platforms
            Platform platformDesktop = new Platform {
                Name = "Desktop", IsDeleted = false
            };
            Platform platformConsole = new Platform {
                Name = "Console", IsDeleted = false
            };

            context.Platforms.Add(new Platform {
                Name = "Mobile", IsDeleted = false
            });
            context.Platforms.Add(new Platform {
                Name = "Browser", IsDeleted = false
            });
            context.Platforms.Add(platformDesktop);
            context.Platforms.Add(platformConsole);
            #endregion

            context.SaveChanges();

            #region Publishers
            Publisher publisher = new Publisher();
            publisher.CompanyName = "NoPublisher";
            publisher.Description = "Game have no publishers";
            publisher.HomePage    = "none";
            publisher.Id          = 1;
            publisher.IsDeleted   = false;
            context.Publisher.Add(publisher);
            #endregion

            context.SaveChanges();

            #region Genres
            Genre genre = new Genre();
            genre.Name      = "Strategy";
            genre.SubGenres = new List <Genre>
            {
                new Genre {
                    Name = "RTS", ParentGenre = genre, IsDeleted = false
                },
                new Genre {
                    Name = "TBS", ParentGenre = genre, IsDeleted = false
                }
            };
            context.Genres.Add(genre);

            genre           = new Genre();
            genre.Name      = "Action";
            genre.SubGenres = new List <Genre>
            {
                new Genre {
                    Name = "FPS", ParentGenre = genre, IsDeleted = false
                },
                new Genre {
                    Name = "TPS", ParentGenre = genre, IsDeleted = false
                }
            };
            context.Genres.Add(genre);

            genre           = new Genre();
            genre.Name      = "RPG";
            genre.SubGenres = new List <Genre>
            {
                new Genre {
                    Name = "MMORPG", ParentGenre = genre, IsDeleted = false
                },
                new Genre {
                    Name = "Action RPG", ParentGenre = genre, IsDeleted = false
                },
                new Genre {
                    Name = "Tactical RPG", ParentGenre = genre, IsDeleted = false
                }
            };
            context.Genres.Add(genre);

            genre           = new Genre();
            genre.Name      = "Sports";
            genre.SubGenres = new List <Genre>
            {
                new Genre {
                    Name = "Football", ParentGenre = genre, IsDeleted = false
                },
                new Genre {
                    Name = "Golf", ParentGenre = genre, IsDeleted = false
                }
            };
            context.Genres.Add(genre);

            genre           = new Genre();
            genre.Name      = "Races";
            genre.SubGenres = new List <Genre>
            {
                new Genre {
                    Name = "Rally", ParentGenre = genre, IsDeleted = false
                },
                new Genre {
                    Name = "Arcade", ParentGenre = genre, IsDeleted = false
                },
                new Genre {
                    Name = "Formula", ParentGenre = genre, IsDeleted = false
                },
                new Genre {
                    Name = "Off-road", ParentGenre = genre, IsDeleted = false
                }
            };
            context.Genres.Add(genre);

            genre           = new Genre();
            genre.Name      = "Adventure";
            genre.SubGenres = new List <Genre>();
            genre.IsDeleted = false;
            context.Genres.Add(genre);
            #endregion

            context.SaveChanges();



            #region Games
            Game game = new Game();

            game.Key         = "001";
            game.Name        = "Warcraft III: Reign of Chaos";
            game.Description = "Warcraft III: Reign of Chaos is a high fantasy real-time strategy video game released " +
                               "by Blizzard Entertainment on July 3, 2002 in the U.S. It is the second sequel to Warcraft: Orcs & Humans, " +
                               "and it is the third game set in the Warcraft fictional Universe. An expansion pack, The Frozen Throne, " +
                               "was released on July 1, 2003.";
            game.RegisterGenreToGame(context.Genres.FirstOrDefault(g => g.Name == "Strategy"));
            game.RegisterGenreToGame(context.Genres.FirstOrDefault(g => g.Name == "RTS"));
            game.RegisterPlatformToGame(platformDesktop);
            game.RegisterPublisherToGame(publisher);
            game.IsDeleted      = false;
            game.Price          = 10.3;
            game.UnitsInStock   = 30;
            game.Discontinued   = false;
            game.GameProduction = new DateTime(2000, 6, 20);
            game.Picture        = "100x100.gif";
            context.Games.Add(game);
            context.SaveChanges();

            game             = new Game();
            game.Key         = "002";
            game.Name        = "Fallout 3";
            game.Description = "Fallout 3 takes place in the year 2277, 36 years after the setting of " +
                               "Fallout 2 and 200 years after the nuclear apocalypse that devastated the game's world " +
                               "in a future where international conflicts between the United States and China culminated " +
                               "in a Sino-American war in 2077, due to the scarcity of petroleum reserves that ran the economies " +
                               "of both countries. The player character is an inhabitant of Vault 101, a survival shelter designed " +
                               "to protect up to 1,000 humans from the nuclear fallout. When the player character's father disappears " +
                               "under mysterious circumstances, the Overseer, or the leader of the vault, initiates martial law, " +
                               "and sends security forces after the player, who is forced to escape from the Vault and journey into " +
                               "the ruins of Washington, D.C. to track him down. Along the way the player is assisted by a number of " +
                               "human survivors and must battle a myriad of enemies that inhabit the area now known as the \"Capital Wasteland\".";
            game.RegisterGenreToGame(context.Genres.FirstOrDefault(g => g.Name == "Action"));
            game.RegisterGenreToGame(context.Genres.FirstOrDefault(g => g.Name == "TPS"));
            game.RegisterGenreToGame(context.Genres.FirstOrDefault(g => g.Name == "FPS"));
            game.RegisterGenreToGame(context.Genres.FirstOrDefault(g => g.Name == "Action RPG"));
            game.RegisterPlatformToGame(platformDesktop);
            game.RegisterPlatformToGame(platformConsole);
            game.RegisterPublisherToGame(publisher);
            game.IsDeleted      = false;
            game.Discontinued   = false;
            game.Price          = 7.7;
            game.UnitsInStock   = 50;
            game.GameProduction = new DateTime(2003, 4, 10);
            game.Picture        = "100x100.gif";
            context.Games.Add(game);
            context.SaveChanges();

            game             = new Game();
            game.Key         = "003";
            game.Name        = "Uncharted 3: Drake's Deception";
            game.Description = "Uncharted 3: Drake's Deception is a 2011 action-adventure third-person shooter " +
                               "platform video game, the third game in the Uncharted series, developed by Naughty Dog, " +
                               "with a story written by script-writer Amy Hennig. It is the sequel to one of the most critically " +
                               "acclaimed video games of 2009, Uncharted 2: Among Thieves.[1] The game was released by Sony Computer" +
                               "Entertainment for the PlayStation 3, in North America on November 1, 2011, Europe on November 2, 2011, " +
                               "and Australia on November 3, 2011. A Game of the Year Edition, containing all additional content that was " +
                               "a part of the Fortune Hunters' Club deal, was released on September 19, 2012, for Europe.";
            game.RegisterGenreToGame(context.Genres.FirstOrDefault(g => g.Name == "Adventure"));
            game.RegisterGenreToGame(context.Genres.FirstOrDefault(g => g.Name == "TPS"));
            game.RegisterGenreToGame(context.Genres.FirstOrDefault(g => g.Name == "Action"));
            game.RegisterPlatformToGame(platformConsole);
            game.RegisterPublisherToGame(publisher);
            game.IsDeleted      = false;
            game.Price          = 10.7;
            game.UnitsInStock   = 36;
            game.Discontinued   = false;
            game.GameProduction = new DateTime(2005, 3, 09);
            game.Picture        = "100x100.gif";
            context.Games.Add(game);
            context.SaveChanges();

            game             = new Game();
            game.Key         = "004";
            game.Name        = "Carmageddon";
            game.Description = "Carmageddon is a graphically violent vehicular combat 1997 PC video game. " +
                               "It was later ported to other platforms, and spawned a series of follow-up titles. " +
                               "It was inspired by the 1975 cult classic movie Death Race 2000. The game was produced by Stainless Games, " +
                               "published by Interplay and SCi.";
            game.RegisterGenreToGame(context.Genres.FirstOrDefault(g => g.Name == "Races"));
            game.RegisterGenreToGame(context.Genres.FirstOrDefault(g => g.Name == "Arcade"));
            game.RegisterPlatformToGame(platformDesktop);
            game.RegisterPlatformToGame(platformConsole);
            game.RegisterPublisherToGame(publisher);
            game.IsDeleted      = false;
            game.Price          = 77.7;
            game.UnitsInStock   = 33;
            game.Discontinued   = false;
            game.GameProduction = new DateTime(2004, 4, 12);
            game.Picture        = "100x100.gif";
            context.Games.Add(game);
            #endregion

            context.SaveChanges();



            context.SaveChanges();

            #region Role
            Role r1 = new Role
            {
                NameRole = "Administrator"
            };
            Role r2 = new Role
            {
                NameRole = "Manager"
            };
            Role r3 = new Role
            {
                NameRole = "Moderator"
            };
            Role r4 = new Role
            {
                NameRole = "User"
            };
            Role r5 = new Role
            {
                NameRole = "Guest"
            };
            Role r6 = new Role
            {
                NameRole = "Publisher"
            };


            context.Roles.Add(r1);
            context.Roles.Add(r2);
            context.Roles.Add(r3);
            context.Roles.Add(r4);
            context.Roles.Add(r5);
            context.Roles.Add(r6);
            #endregion
            context.SaveChanges();


            #region User
            User u1 = new User
            {
                Login     = "******",
                Email     = "*****@*****.**",
                UserRoles = new List <Role> {
                    r1
                },
                Password  = "******",
                Birthdate = new DateTime(1993, 07, 26)
            };
            User u2 = new User
            {
                Login     = "******",
                Email     = "*****@*****.**",
                UserRoles = new List <Role> {
                    r2
                },
                Password  = "******",
                Birthdate = new DateTime(1993, 07, 26)
            };
            User u3 = new User
            {
                Login     = "******",
                Email     = "*****@*****.**",
                UserRoles = new List <Role> {
                    r3
                },
                Password  = "******",
                Birthdate = new DateTime(1993, 07, 26)
            };
            User u4 = new User
            {
                Login     = "******",
                Email     = "*****@*****.**",
                UserRoles = new List <Role> {
                    r4
                },
                Password  = "******",
                Birthdate = new DateTime(1993, 07, 26)
            };
            User u6 = new User
            {
                Login     = "******",
                Email     = "*****@*****.**",
                UserRoles = new List <Role> {
                    r6
                },
                Password  = "******",
                Birthdate = new DateTime(1993, 07, 26)
            };


            User u7 = new User
            {
                Login     = "******",
                Email     = "*****@*****.**",
                UserRoles = new List <Role> {
                    r4
                },
                Password  = "******",
                Birthdate = new DateTime(1993, 07, 26)
            };

            User u8 = new User
            {
                Login     = "******",
                Email     = "*****@*****.**",
                UserRoles = new List <Role> {
                    r4
                },
                Password  = "******",
                Birthdate = new DateTime(1993, 07, 26)
            };

            User u9 = new User
            {
                Login     = "******",
                Email     = "*****@*****.**",
                UserRoles = new List <Role> {
                    r4
                },
                Password  = "******",
                Birthdate = new DateTime(1993, 07, 26)
            };

            context.Users.Add(u1);
            context.Users.Add(u2);
            context.Users.Add(u3);
            context.Users.Add(u4);
            context.Users.Add(u6);
            context.Users.Add(u7);
            context.Users.Add(u8);
            context.Users.Add(u9);
            base.Seed(context);
            #endregion



            #region Comments
            Comment comment = new Comment
            {
                AuthorName = "Koleso",
                Body       = "It's good game. I want to buy it!",
                Id         = 1,
                ParentName = null,
                Game       = context.Games.FirstOrDefault(),
                User       = u4
            };

            context.Comments.Add(comment);
            comment = new Comment
            {
                AuthorName = "Vanka Vetrov",
                Body       = "Really hard core",
                Id         = 2,
                ParentName = null,
                Game       = context.Games.FirstOrDefault(),
                User       = u7
            };
            context.Comments.Add(comment);
            context.SaveChanges();

            comment = new Comment
            {
                AuthorName = "Kovalchyk Petr",
                Body       = "FFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUU!",
                Id         = 3,
                ParentName = "Koleso",
                Comments   = null,
                Game       = context.Games.FirstOrDefault(),
                User       = u8
            };
            context.Comments.FirstOrDefault().Comments.Add(comment);

            comment = new Comment
            {
                AuthorName = "Nekiy User",
                Body       = "GOOOOOOOOOOOOOD!!!!",
                Id         = 4,
                ParentName = "Koleso",
                Comments   = null,
                Game       = context.Games.FirstOrDefault(),
                User       = u9
            };
            context.Comments.FirstOrDefault().Comments.Add(comment);
            #endregion

            context.SaveChanges();
            #region Orders
            OrderDetail orderDetail = new OrderDetail {
                Id = 0, ProuctId = game.Id.ToString(), Price = game.Price, Quantity = 1, Discount = 0, OrderType = OrderType.Game, Product = game
            };
            context.OrderDetails.Add(orderDetail);



            Model.Entities.Order order = new Model.Entities.Order {
                User = u2, OrderDate = DateTime.Now, OrderDetails = new List <OrderDetail> {
                    orderDetail
                }, OrderStatus = OrderStatus.InProgress, ShippedDate = null
            };
            context.Orders.Add(order);

            orderDetail = new OrderDetail {
                Id = 1, ProuctId = game.Id.ToString(), Price = game.Price, Quantity = 1, Discount = 0, OrderType = OrderType.Game, Product = game
            };
            context.OrderDetails.Add(orderDetail);
            order = new Model.Entities.Order {
                User = u2, OrderDate = new DateTime(2012, 7, 25), OrderDetails = new List <OrderDetail> {
                    orderDetail
                }, OrderStatus = OrderStatus.InProgress, ShippedDate = null
            };
            context.Orders.Add(order);

            orderDetail = new OrderDetail {
                Id = 2, ProuctId = game.Id.ToString(), Price = game.Price, Quantity = 1, Discount = 0, OrderType = OrderType.Game, Product = game
            };
            context.OrderDetails.Add(orderDetail);

            order = new Model.Entities.Order {
                User = u4, OrderDate = new DateTime(2013, 6, 13), OrderDetails = new List <OrderDetail> {
                    orderDetail
                }, OrderStatus = OrderStatus.InProgress, ShippedDate = null
            };
            context.Orders.Add(order);
            #endregion

            context.SaveChanges();

            #region localization
            var enLanguage = new Language()
            {
                Id = 1, Code = "en", Name = "English"
            };
            var ruLanguage = new Language()
            {
                Id = 2, Code = "ru", Name = "Russian"
            };
            context.Language.Add(enLanguage);
            context.Language.Add(ruLanguage);
            var dota2GameLang = new GameLang()
            {
                Id = 1, LanguageId = 2, Description = "компьютерная многопользовательская командная игра жанра MOBA, реализация известной карты DotA для игры Warcraft III в отдельном клиенте. Осенью 2009 года компания Valve приняла на работу основного разработчика DotA — IceFrog"
            };
            context.GameLang.Add(dota2GameLang);
            #endregion


            BanUser banUser = new BanUser();
            banUser.IdUser    = 8;
            banUser.ReasonBan = "test ban";
            banUser.BeginBan  = DateTime.Now;
            banUser.LastBan   = DateTime.Now.AddMonths(1);
            context.BanUser.Add(banUser);
            context.SaveChanges();



            base.Seed(context);
            context.SaveChanges();
        }
Exemplo n.º 5
0
 public static void Deserialize(AllConfigInfo set)
 {
     for (int i = 0; i < set.ArmsInfo.Length; i++)
     {
         ArmsInfo ID;
         ArmsInfo.GetDictionary().TryGetValue(set.ArmsInfo[i].Id, out ID);
         if (ID != null)
         {
             Debug.LogError(string.Format("{0}数据唯一ID{1}重复,数据覆盖,数据不支持重复ID,请核实修正避免Bug!", "ArmsInfo", set.ArmsInfo[i].Id));
         }
         else
         {
             ArmsInfo.GetDictionary().Add(set.ArmsInfo[i].Id, set.ArmsInfo[i]);
             ArmsInfo.GetAllKey().Add(set.ArmsInfo[i].Id);
         }
     }
     for (int i = 0; i < set.EquipInfo.Length; i++)
     {
         EquipInfo ID;
         EquipInfo.GetDictionary().TryGetValue(set.EquipInfo[i].Id, out ID);
         if (ID != null)
         {
             Debug.LogError(string.Format("{0}数据唯一ID{1}重复,数据覆盖,数据不支持重复ID,请核实修正避免Bug!", "EquipInfo", set.EquipInfo[i].Id));
         }
         else
         {
             EquipInfo.GetDictionary().Add(set.EquipInfo[i].Id, set.EquipInfo[i]);
             EquipInfo.GetAllKey().Add(set.EquipInfo[i].Id);
         }
     }
     for (int i = 0; i < set.GameLang.Length; i++)
     {
         GameLang ID;
         GameLang.GetDictionary().TryGetValue(set.GameLang[i].Id, out ID);
         if (ID != null)
         {
             Debug.LogError(string.Format("{0}数据唯一ID{1}重复,数据覆盖,数据不支持重复ID,请核实修正避免Bug!", "GameLang", set.GameLang[i].Id));
         }
         else
         {
             GameLang.GetDictionary().Add(set.GameLang[i].Id, set.GameLang[i]);
             GameLang.GetAllKey().Add(set.GameLang[i].Id);
         }
     }
     for (int i = 0; i < set.LevelInfo.Length; i++)
     {
         LevelInfo ID;
         LevelInfo.GetDictionary().TryGetValue(set.LevelInfo[i].Id, out ID);
         if (ID != null)
         {
             Debug.LogError(string.Format("{0}数据唯一ID{1}重复,数据覆盖,数据不支持重复ID,请核实修正避免Bug!", "LevelInfo", set.LevelInfo[i].Id));
         }
         else
         {
             LevelInfo.GetDictionary().Add(set.LevelInfo[i].Id, set.LevelInfo[i]);
             LevelInfo.GetAllKey().Add(set.LevelInfo[i].Id);
         }
     }
     for (int i = 0; i < set.SkillInfo.Length; i++)
     {
         SkillInfo ID;
         SkillInfo.GetDictionary().TryGetValue(set.SkillInfo[i].Id, out ID);
         if (ID != null)
         {
             Debug.LogError(string.Format("{0}数据唯一ID{1}重复,数据覆盖,数据不支持重复ID,请核实修正避免Bug!", "SkillInfo", set.SkillInfo[i].Id));
         }
         else
         {
             SkillInfo.GetDictionary().Add(set.SkillInfo[i].Id, set.SkillInfo[i]);
             SkillInfo.GetAllKey().Add(set.SkillInfo[i].Id);
         }
     }
 }